| Commit message (Expand) | Author | Age |
... | |
* | Fixing manual camera scrolling, now just a matrix multiplication | Dan Goodliffe | 2021-03-05 |
* | Template rotations and add one for 2D rotation matrix | Dan Goodliffe | 2021-03-05 |
* | Test rotation funcs with a huge range of random values | Dan Goodliffe | 2021-03-04 |
* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Our own matrix rotations | Dan Goodliffe | 2021-03-03 |
* | Add coverage variant | Dan Goodliffe | 2021-03-02 |
* | Vastly improved manual camera controller | Dan Goodliffe | 2021-02-28 |
* | Global definition of quarter_pi | Dan Goodliffe | 2021-02-28 |
* | Move utility to lib | Dan Goodliffe | 2021-02-28 |
* | Just use addLinksBetween | Dan Goodliffe | 2021-02-28 |
* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
* | Calculate the candidate radii to join to point+direction angle pairs | Dan Goodliffe | 2021-02-27 |
* | Calculate the radius to join to point+direction vector pairs | Dan Goodliffe | 2021-02-27 |
* | find_arc_centre given vectors | Dan Goodliffe | 2021-02-27 |
* | Operator! to convert vec3 to vec2 | Dan Goodliffe | 2021-02-27 |
* | Handy log macro | Dan Goodliffe | 2021-02-27 |
* | Bump GCC version | Dan Goodliffe | 2021-02-27 |
* | As suspected, find_arc_centre could be simplfied | Dan Goodliffe | 2021-02-23 |
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
* | Arc stream operator is inline, say so | Dan Goodliffe | 2021-02-22 |
* | Zoom the ISO mode follow camera out a bit | Dan Goodliffe | 2021-02-22 |
* | Enable pedantic warnings | Dan Goodliffe | 2021-02-21 |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | fix.arc | Dan Goodliffe | 2021-02-21 |
* | Choose a random direction at junctions | Dan Goodliffe | 2021-02-21 |
* | Fix drawing order of rail vehicle parts | Dan Goodliffe | 2021-02-21 |
* | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 |
* | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 |
* | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 |
* | Add more test rails | Dan Goodliffe | 2021-02-21 |
* | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 |
* | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
* | Add a non-threaded worker | Dan Goodliffe | 2021-02-20 |
* | Remove unused worker from main | Dan Goodliffe | 2021-02-20 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Create smoother terrain | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
* | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |