index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Use shared installed libraries explicitly
Dan Goodliffe
2024-06-24
*
Don't process input events which ImGui handled
Dan Goodliffe
2024-06-24
*
Integrate ImGUI main calls
Dan Goodliffe
2024-06-16
*
Disable saving settings automagically
Dan Goodliffe
2024-06-16
*
Remove initialisation order debug
Dan Goodliffe
2024-06-16
*
Move main application loop into the library
Dan Goodliffe
2024-06-15
*
First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
*
Add imgui init and shutdown to appbase and gamemainwindow
Dan Goodliffe
2024-06-05
*
Build and link imgui with sdl2 and opengl2 backends
Dan Goodliffe
2024-06-05
*
Add imgui submodule, latest version, docking branch
Dan Goodliffe
2024-06-05
*
Tidy many stringy messes with std::format
Dan Goodliffe
2024-06-04
*
Tidy of glRef
Dan Goodliffe
2024-06-04
*
Replace messy uasprintf with std::format
Dan Goodliffe
2024-06-04
*
Assign an id to the root project
Dan Goodliffe
2024-06-04
*
Use thin LTO
Dan Goodliffe
2024-06-04
*
Remove unrequired includes
Dan Goodliffe
2024-06-04
*
Fix accumulator parameter type for pass-thru in AssetFactory::loadAll
Dan Goodliffe
2024-06-04
*
Remove fscanf and fixed buffers from AssetFactory::parseX11RGB
Dan Goodliffe
2024-06-04
*
Avoid pointer arithmetic AssetFactory::parseColour
Dan Goodliffe
2024-06-03
*
Disable -Wenum-constexpr-conversion in parts of enumDetails.h
Dan Goodliffe
2024-06-01
*
Reformat with new clang-format
Dan Goodliffe
2024-06-01
*
Add missing include
Dan Goodliffe
2024-06-01
*
Remove conflicting glm::vec operators
Dan Goodliffe
2024-06-01
*
Fix setting of pedantic warnings
Dan Goodliffe
2024-06-01
*
Merge remote-tracking branch 'origin/terrain-surfaces'
Dan Goodliffe
2024-05-27
|
\
|
*
Surface asset test doesn't need render dump
Dan Goodliffe
2024-05-27
|
*
Remove abuse of std::adjacent_find from geoData
Dan Goodliffe
2024-05-25
|
*
Remove abuse of std::adjacent_find from cylinder
Dan Goodliffe
2024-05-25
|
*
Update to std c++23 for good ranges
Dan Goodliffe
2024-05-25
|
*
Simplify new face split loop
Dan Goodliffe
2024-04-26
|
*
Set the face surface type when setting height
Dan Goodliffe
2024-04-26
|
*
Don't return newly created faces from split
Dan Goodliffe
2024-04-26
|
*
Define some initial surface types
Dan Goodliffe
2024-04-18
|
*
Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
|
*
Create terrain vertices per surface type
Dan Goodliffe
2024-04-12
|
*
Introduce a basic terrain surface type asset
Dan Goodliffe
2024-04-10
|
*
Add GeoData face property for surface type
Dan Goodliffe
2024-04-08
|
/
*
Merge branch 'separate-water'
Dan Goodliffe
2024-04-08
|
\
|
*
Fix water texture wrapper in light of large position values
Dan Goodliffe
2024-04-07
|
*
Stripped down water vertex and simplified shaders
Dan Goodliffe
2024-04-07
|
*
Create water squares/polygons only where required
Dan Goodliffe
2024-04-07
|
*
Fix creating a flat terrain of exactly the requested size
Dan Goodliffe
2024-04-07
|
*
Split water from terrain
Dan Goodliffe
2024-04-06
|
/
*
Merge remote-tracking branch 'origin/deform-terrain'
Dan Goodliffe
2024-04-04
|
\
|
*
Remove wireframe mode from test renders
Dan Goodliffe
2024-04-04
|
*
Don't garbage collect the terrain mesh
Dan Goodliffe
2024-04-04
|
*
Update normals only as required
Dan Goodliffe
2024-04-04
|
*
Tests for triangle helpers
Dan Goodliffe
2024-04-02
|
*
Boundary edge and one time split with repeated 4-way split of large faces
Dan Goodliffe
2024-04-01
|
*
Add lots of simple triangle property helpers
Dan Goodliffe
2024-04-01
[next]