index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ...
Dan Goodliffe
2023-03-04
*
Split Asset into its own file
Dan Goodliffe
2023-03-03
*
Don't leak root node when parsing XML
Dan Goodliffe
2023-03-02
*
Add ParseBase
Dan Goodliffe
2023-03-02
*
Parse colour values as they're read
Dan Goodliffe
2023-03-02
*
Remove to specify if the Selection pointer type is shared or not
Dan Goodliffe
2023-02-28
*
Support for named colours in assets
Dan Goodliffe
2023-02-27
*
Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
*
operator*= can work on any iterable collection
Dan Goodliffe
2023-02-27
*
Add nodiscard to many collections helpers
Dan Goodliffe
2023-02-27
*
Add a perf test over the asset factory
Dan Goodliffe
2023-02-27
*
Colour windows of sample model
Dan Goodliffe
2023-02-25
*
Name new faces based on adjacent faces when extruding
Dan Goodliffe
2023-02-25
*
Helpers to create container instances from ranges
Dan Goodliffe
2023-02-25
*
Primitives add named faces
Dan Goodliffe
2023-02-25
*
Add face name property and wrapper to add a named face
Dan Goodliffe
2023-02-25
*
Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
*
Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
*
Fixed up vector operator+ element
Dan Goodliffe
2023-02-24
*
Fix axel definition
Dan Goodliffe
2023-02-23
*
Smooth roof now supported
Dan Goodliffe
2023-02-23
*
Support parsing string values in persistence read
Dan Goodliffe
2023-02-23
*
Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
*
Fixup MapByMember to work with shared or unique ptr
Dan Goodliffe
2023-02-22
*
Move Appender in Persistence NS and simplify types
Dan Goodliffe
2023-02-21
*
Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
*
Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
*
Add missing override
Dan Goodliffe
2023-02-21
*
Implement XML deserializer with SAXParse
Dan Goodliffe
2023-02-21
*
Add checked_fopen wrapper and FileStar container
Dan Goodliffe
2023-02-21
*
Add helper Selection to insert into a map based on a member value as key
Dan Goodliffe
2023-02-21
*
Accept a CSV for glm::vec data
Dan Goodliffe
2023-02-21
*
Allow override member variable names and selection helper when mapping member...
Dan Goodliffe
2023-02-21
*
Make sure an object is created before remembering it
Dan Goodliffe
2023-02-21
*
Add SAXParse base class
Dan Goodliffe
2023-02-21
*
Swap @ prefix for p. prefix for special value names
Dan Goodliffe
2023-02-20
*
Add support for smooth faces
Dan Goodliffe
2023-02-16
*
Refactor so ModelFactoryMesh can define the smooth property on faces
Dan Goodliffe
2023-02-16
*
First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15
*
Add OpenMeshCore library
Dan Goodliffe
2023-02-15
*
Add helper operator to perform vec3*mat4 and perspective divide
Dan Goodliffe
2023-02-01
*
Add utilities for mutating, concatenating, creating vectors
Dan Goodliffe
2023-02-01
*
Add missing braces
Dan Goodliffe
2023-01-26
*
Fix wrap/clamp settings on icon textures
Dan Goodliffe
2023-01-12
*
Support creating test render output framebuffers of different sizes
Dan Goodliffe
2023-01-10
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Tidy shadow map creation
Dan Goodliffe
2023-01-07
*
Use the whole texture when only some shadow map bands
Dan Goodliffe
2023-01-07
*
Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
*
min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
[next]