index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
*
Remove more use of legacy types from camera controller
Dan Goodliffe
2024-01-01
*
Remove more use of legacy types from asset factory
Dan Goodliffe
2024-01-01
*
nodiscard in Asset factory mutation
Dan Goodliffe
2024-01-01
*
Merge remote-tracking branch 'origin/terrain'
Dan Goodliffe
2024-01-01
|
\
|
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
|
*
Remove legacy Position types from shadowMapper
Dan Goodliffe
2024-01-01
|
*
Simplify and 'fix' the wave cycle
Dan Goodliffe
2024-01-01
|
*
Templatise functions in maths.h using PositionND
Dan Goodliffe
2023-12-29
|
*
Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
|
*
Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
|
*
Run shadow mapper in camera relative space
Dan Goodliffe
2023-12-17
|
*
Use new calc types in camera extents to address overflow
Dan Goodliffe
2023-12-17
|
*
Use new calc types in geoData
Dan Goodliffe
2023-12-17
|
*
Add 64bit integer types for calculations
Dan Goodliffe
2023-12-17
|
*
Fix output of position data to include model position
Dan Goodliffe
2023-12-17
|
*
Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
|
*
Use a separate framebuffer for illumination phase
Dan Goodliffe
2023-12-17
|
*
Basic support for saving integer position buffer
Dan Goodliffe
2023-12-15
|
*
Support setting framebuffer texture format
Dan Goodliffe
2023-12-15
|
*
Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
|
*
Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
|
*
Integer camera
Dan Goodliffe
2023-12-11
|
*
Helper for testing integer vector approximations
Dan Goodliffe
2023-12-09
|
*
Render test using loaded terrain
Dan Goodliffe
2023-12-03
|
*
Set the viewPoint uniform in shadow shaders
Dan Goodliffe
2023-12-03
|
*
Render correct VAO for rail vehicle shadows
Dan Goodliffe
2023-12-03
|
*
Shader viewPoint now an integer
Dan Goodliffe
2023-12-03
|
*
Test case for finding ray entry points
Dan Goodliffe
2023-12-02
|
*
Handle the case where the ray never enters the map
Dan Goodliffe
2023-12-02
|
*
Extend ray for intersect walk to cover the extents of the map
Dan Goodliffe
2023-12-02
|
*
Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
|
*
Add crossInt - cross product for integer vectors
Dan Goodliffe
2023-12-02
|
*
Restore some trees
Dan Goodliffe
2023-11-26
|
*
Fix terrain texture tiling
Dan Goodliffe
2023-11-26
|
*
Calculate vertex normals only
Dan Goodliffe
2023-11-26
|
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
|
|
\
|
|
*
Model positions as integers
Dan Goodliffe
2023-11-25
|
|
*
Remove getTransform
Dan Goodliffe
2023-11-25
|
|
*
Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
|
|
*
Spread the trees out
Dan Goodliffe
2023-11-25
|
|
*
Send position and rotation matrix to GPU separately in basic program
Dan Goodliffe
2023-11-25
|
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
|
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
|
|
*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
|
|
*
Add BufferedLocation method for getting the rotation only transform
Dan Goodliffe
2023-11-11
|
|
*
Add Location method for getting the rotation only transform
Dan Goodliffe
2023-11-11
|
|
*
Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
|
|
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
|
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
|
/
|
/
|
[prev]
[next]