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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Save size of output in SceneRender and set viewport accordingly
Dan Goodliffe
2022-11-18
*
Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
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Simplified texture save
Dan Goodliffe
2022-11-18
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Move OpenGL context behaviour tests into their own app
Dan Goodliffe
2022-11-17
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Shaders can be deleted once attached to a program
Dan Goodliffe
2022-11-15
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Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
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Add a basic if clunky render test
Dan Goodliffe
2022-11-14
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Refactor shading output components
Dan Goodliffe
2022-11-14
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Pass the output framebuffer id to scene renderer
Dan Goodliffe
2022-11-14
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Pass flags to Window constructor
Dan Goodliffe
2022-11-14
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Remove useless GeoData default constructor
Dan Goodliffe
2022-11-14
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Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Fix type of SceneShader
Dan Goodliffe
2022-11-14
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Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Tidied Scene Renderer
Dan Goodliffe
2022-11-01
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
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Save window size as a member variable
Dan Goodliffe
2022-10-31
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Setting texture unit when binding UI components
Dan Goodliffe
2022-10-30
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Add frame and render buffers to glArrays
Dan Goodliffe
2022-10-30
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Set v330 core on world shaders
Dan Goodliffe
2022-10-30
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Enable OpenGL 4.5 core profile
Dan Goodliffe
2022-10-30
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
EditNetworkOf constructor may have single param, should be explicit
Dan Goodliffe
2022-10-28
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Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
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Implement extending a network into open space
Dan Goodliffe
2022-10-28
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Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
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Add AnyPtr for accepting pointers of any kind into a function
Dan Goodliffe
2022-10-28
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Tidy and de-dupe enumDetails
Dan Goodliffe
2022-10-24
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Add explicit constructor to Mode to initialise target
Dan Goodliffe
2022-10-22
*
Rename shadowing variable
Dan Goodliffe
2022-10-22
*
Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
*
Move -Wold-style-cast to gcc only list, clang triggers in some SDL headers
Dan Goodliffe
2022-10-22
*
Add magic support to printing/parsing/validating enumerations
Dan Goodliffe
2022-10-22
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Remove unnecessary destructor
Dan Goodliffe
2022-10-15
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Sequence straights chained together makes no sense
Dan Goodliffe
2022-10-15
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Builders manage a collection of candidate links rendered by the base builder
Dan Goodliffe
2022-10-14
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Network candidate links
Dan Goodliffe
2022-10-14
*
Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
*
Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
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Scoped Builder::Ptr
Dan Goodliffe
2022-10-13
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Add ConstTypeDefs as a const only variant of StdTypeDefs
Dan Goodliffe
2022-10-13
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Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Inheritable of standard typedefs
Dan Goodliffe
2022-10-13
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