| Commit message (Expand) | Author | Age |
* | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
* | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
* | Monkey has outlived his usefullness, bye monkey | Dan Goodliffe | 2021-01-28 |
* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
* | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 |
* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |
* | Enable alpha in textures | Dan Goodliffe | 2021-01-26 |
* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
* | Better default camera pos | Dan Goodliffe | 2021-01-26 |
* | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |
* | Simplify vertex interface | Dan Goodliffe | 2021-01-25 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
* | Basic key controls to move the camera around | Dan Goodliffe | 2021-01-25 |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
* | Allow physical objects to share meshes and textures | Dan Goodliffe | 2021-01-23 |
* | Add a basic cache template | Dan Goodliffe | 2021-01-23 |
* | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
* | Helpers can be static | Dan Goodliffe | 2021-01-17 |
* | Split window and display (application) classes | Dan Goodliffe | 2021-01-17 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
* | First cut modernizing and sanitizing | Dan Goodliffe | 2021-01-17 |
* | Initial commit | Dan Goodliffe | 2021-01-16 |