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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Commit message (
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Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
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Shuffle some GL state setting
Dan Goodliffe
2024-08-19
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Add updateStencil to Renderable interface
Dan Goodliffe
2024-08-18
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Populate GameState::assets in appropriate tests
Dan Goodliffe
2024-08-18
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Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
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Replace low poly plants with the double sided version
Dan Goodliffe
2024-08-18
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Calculate centre and size of mesh, wrap it all in a Dimensions object
Dan Goodliffe
2024-08-11
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Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
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Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
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Calculate and store the extents of a mesh
Dan Goodliffe
2024-08-10
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Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
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Bump to CTRE to v3.9.0-1-gacb2f4d to fix compilation with clang 19
Dan Goodliffe
2024-10-22
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Fix type of filehandle mode parameter
Dan Goodliffe
2024-10-21
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Don't configure a default gcc toolset
Dan Goodliffe
2024-10-21
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Merge branch 'sunpos'
Dan Goodliffe
2024-09-23
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Adjust light colour as sun rises/sets
Dan Goodliffe
2024-09-22
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Calculate sunlight direction from worldTime
Dan Goodliffe
2024-09-22
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Move getSunPos to Environment
Dan Goodliffe
2024-09-20
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Add basic environment object
Dan Goodliffe
2024-09-20
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Update getSunPos to use a standard time_t
Dan Goodliffe
2024-09-19
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Add helper to quickly parse an ISO date/time
Dan Goodliffe
2024-09-19
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Add new mathematical constants to lib
Dan Goodliffe
2024-09-19
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Initial commit of code for calculating sun position
Dan Goodliffe
2024-09-18
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Don't create lots of unnecessary tmps
Dan Goodliffe
2024-08-18
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Don't set face material on each vertex index pass
Dan Goodliffe
2024-08-18
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Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
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Replace low poly plants with the double sided version
Dan Goodliffe
2024-08-18
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Fix texture usage via materials in shadows
Dan Goodliffe
2024-08-10
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Pull material detail function into a common file
Dan Goodliffe
2024-08-10
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Pull material lookup functions into a common file
Dan Goodliffe
2024-08-10
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Add a tree to the test render scene
Dan Goodliffe
2024-08-10
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Create standalone composed shader file and format it and the C++ code
Dan Goodliffe
2024-08-10
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Reduce the amount of unnecessary rebuilds on shader source changes
Dan Goodliffe
2024-08-10
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Simplify in/out in materialInterface
Dan Goodliffe
2024-08-10
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Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
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Add missing truthy/falsy operators to AnyPtr
Dan Goodliffe
2024-08-10
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Specific exception for shader compile error
Dan Goodliffe
2024-08-04
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Help exception class for lazy/cached message content
Dan Goodliffe
2024-08-04
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Split CheckShaderError into shader/program versions
Dan Goodliffe
2024-08-03
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Creating a program with no shaders is not valid
Dan Goodliffe
2024-07-20
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Build cpp parts of ImGui
Dan Goodliffe
2024-07-07
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Update Doxyfile, remove comments, exclude thirdparty dir
Dan Goodliffe
2024-07-07
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Simplify setup of uniform locations and containing programs
Dan Goodliffe
2024-07-07
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Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
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Merge branch 'imgui'
Dan Goodliffe
2024-07-07
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Replace deprecated GL_QUADS usage in text rendering
Dan Goodliffe
2024-07-06
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Fix up perf tests in light of window management changes
Dan Goodliffe
2024-07-05
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Re-add testHelpers.h
Dan Goodliffe
2024-07-02
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Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
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