Commit message (Collapse) | Author | Age | |
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* | Bump to release GCC version | Dan Goodliffe | 2021-05-01 |
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* | Implement goto so node | Dan Goodliffe | 2021-03-16 |
| | | | | Encompasses determining a route and a distance to travel | ||
* | Allow activities to be changed when doing them | Dan Goodliffe | 2021-03-16 |
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* | Add requires on factory like functions | Dan Goodliffe | 2021-03-16 |
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* | Create GameState, the single global for the root of everything | Dan Goodliffe | 2021-03-15 |
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* | Route Walker returns Link::Nexts, not vector links | Dan Goodliffe | 2021-03-13 |
| | | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type! | ||
* | Simplified TestLink extending LinkStraight | Dan Goodliffe | 2021-03-13 |
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* | Add missing virtual destructor in Renderable | Dan Goodliffe | 2021-03-13 |
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* | Add generic middle classes LinkStraight and LinkCurve | Dan Goodliffe | 2021-03-13 |
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* | More complete tests for route finding | Dan Goodliffe | 2021-03-13 |
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* | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 |
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* | Only attempt to render renderable networks | Dan Goodliffe | 2021-03-13 |
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* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
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* | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
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* | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 |
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* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
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* | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 |
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* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
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* | Create a new loop of test track | Dan Goodliffe | 2021-03-09 |
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* | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 |
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* | Fix paths in test cases | Dan Goodliffe | 2021-03-09 |
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* | Make objectives responsible for navigation | Dan Goodliffe | 2021-03-09 |
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* | Split ActivityOf<> into its own file | Dan Goodliffe | 2021-03-09 |
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* | Push link based movement into Vehicle | Dan Goodliffe | 2021-03-09 |
| | | | | | I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle | ||
* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
| | | | | Has the main window provide some control over our test train | ||
* | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 |
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* | Move TickDuration type into global scope | Dan Goodliffe | 2021-03-08 |
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* | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 |
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* | Speed conversions and literals | Dan Goodliffe | 2021-03-07 |
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* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
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* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
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* | Give collection a virtual desctructor | Dan Goodliffe | 2021-03-06 |
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* | Add a basic Doxyfile | Dan Goodliffe | 2021-03-06 |
| | | | | I wanted a class hierarchy diagram | ||
* | Push lots of stuff into rail vehicle class | Dan Goodliffe | 2021-03-06 |
| | | | | Derives lots more info directly from the model | ||
* | Introduce the rail vehicle class for the definition of the vehicle | Dan Goodliffe | 2021-03-06 |
| | | | | Not an instance of the vehicle. | ||
* | Fixing manual camera scrolling, now just a matrix multiplication | Dan Goodliffe | 2021-03-05 |
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* | Template rotations and add one for 2D rotation matrix | Dan Goodliffe | 2021-03-05 |
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* | Test rotation funcs with a huge range of random values | Dan Goodliffe | 2021-03-04 |
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* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
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* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| | | | | Rails in this case. | ||
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
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* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
* | Our own matrix rotations | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler and faster than glm's as we don't need arbitrary axes. | ||
* | Add coverage variant | Dan Goodliffe | 2021-03-02 |
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* | Vastly improved manual camera controller | Dan Goodliffe | 2021-02-28 |
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* | Global definition of quarter_pi | Dan Goodliffe | 2021-02-28 |
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* | Move utility to lib | Dan Goodliffe | 2021-02-28 |
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* | Just use addLinksBetween | Dan Goodliffe | 2021-02-28 |
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* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
| | | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound | ||
* | Calculate the candidate radii to join to point+direction angle pairs | Dan Goodliffe | 2021-02-27 |
| | | | | Returns a pair of the left and right variants. |