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Commit message (Collapse)AuthorAge
* Merge common parts of light type verticesDan Goodliffe2024-01-13
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* Minor tidy upDan Goodliffe2024-01-13
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* Add old street lamp modelDan Goodliffe2024-01-13
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* Update point light shaders for instancingDan Goodliffe2024-01-13
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* Add model support for point lightsDan Goodliffe2024-01-12
| | | | Still invokes non-instanced point light shader
* Fix order or multiple to address reversed rotationDan Goodliffe2024-01-12
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* Tweak street light definitionDan Goodliffe2024-01-12
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* Full implementation passing through light defs from vertex dataDan Goodliffe2024-01-11
| | | | | Note: there is a bug where the light position/direction are rotated backwards to the model even though its using the model's rotation matrix... no idea why/how.
* Initial commit with working light instancingDan Goodliffe2024-01-10
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* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
| | | | Rendering is untested, data is passed to whatever GL program is currently active.
* Add lights resource set and test sceneDan Goodliffe2024-01-09
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* Add the Illuminator (type) and Light (instance) classesDan Goodliffe2024-01-09
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* Integer support in persistenceDan Goodliffe2024-01-09
| | | | | Splits bool and arithmatic types, pass arithmatic values as string views from JSON and parse according to the target type.
* Fix test-persistence dependenciesDan Goodliffe2024-01-08
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* Merge branch 'global-network'Dan Goodliffe2024-01-07
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| * Simplify find_arcs_radiusDan Goodliffe2024-01-07
| | | | | | | | | | Removes the second half of the problem that had been previously zero'd when adjusting to relative positions
| * Remove PositionxD from Network editorsDan Goodliffe2024-01-07
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| * Remove Position3D from testsDan Goodliffe2024-01-07
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| * Remove Position2D definitionDan Goodliffe2024-01-07
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| * Remove PositionxD from NetworkDan Goodliffe2024-01-07
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| * Global positions in network dataDan Goodliffe2024-01-07
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* Merge branch 'template-types'Dan Goodliffe2024-01-07
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| * Remove Position3D from RailVehicleDan Goodliffe2024-01-07
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| * Template Ray on position typeDan Goodliffe2024-01-07
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| * Unified crossProductDan Goodliffe2024-01-07
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| * Helper to create a cubiod from dimensionsDan Goodliffe2024-01-06
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| * Simplified RailVehicle::intersectRayDan Goodliffe2024-01-06
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| * Template GeometicPlane on Position typeDan Goodliffe2024-01-05
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| * Inline functions of GeometricPlaneDan Goodliffe2024-01-05
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* Remove more use of legacy types and unnecessary pointers from selectable ↵Dan Goodliffe2024-01-01
| | | | interface
* Remove more use of legacy types from camera controllerDan Goodliffe2024-01-01
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* Remove more use of legacy types from asset factoryDan Goodliffe2024-01-01
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* nodiscard in Asset factory mutationDan Goodliffe2024-01-01
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* Merge remote-tracking branch 'origin/terrain'Dan Goodliffe2024-01-01
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| * Remove more use of legacy typesDan Goodliffe2024-01-01
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| * Remove legacy Position types from shadowMapperDan Goodliffe2024-01-01
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| * Simplify and 'fix' the wave cycleDan Goodliffe2024-01-01
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| * Templatise functions in maths.h using PositionNDDan Goodliffe2023-12-29
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| * Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
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| * Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
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| * Run shadow mapper in camera relative spaceDan Goodliffe2023-12-17
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| * Use new calc types in camera extents to address overflowDan Goodliffe2023-12-17
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| * Use new calc types in geoDataDan Goodliffe2023-12-17
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| * Add 64bit integer types for calculationsDan Goodliffe2023-12-17
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| * Fix output of position data to include model positionDan Goodliffe2023-12-17
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| * Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
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| * Use a separate framebuffer for illumination phaseDan Goodliffe2023-12-17
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| * Basic support for saving integer position bufferDan Goodliffe2023-12-15
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| * Support setting framebuffer texture formatDan Goodliffe2023-12-15
| | | | | | | | Renames format to iformat to differentiate internal format from format
| * Basic support for saving intermediate render buffersDan Goodliffe2023-12-13
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