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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
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Build ImGui as a static library
Dan Goodliffe
2024-06-24
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Use shared installed libraries explicitly
Dan Goodliffe
2024-06-24
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Don't process input events which ImGui handled
Dan Goodliffe
2024-06-24
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Integrate ImGUI main calls
Dan Goodliffe
2024-06-16
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Disable saving settings automagically
Dan Goodliffe
2024-06-16
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Remove initialisation order debug
Dan Goodliffe
2024-06-16
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Move main application loop into the library
Dan Goodliffe
2024-06-15
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First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
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Add imgui init and shutdown to appbase and gamemainwindow
Dan Goodliffe
2024-06-05
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Build and link imgui with sdl2 and opengl2 backends
Dan Goodliffe
2024-06-05
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Add imgui submodule, latest version, docking branch
Dan Goodliffe
2024-06-05
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Replace deprecated GL_QUADS usage in text rendering
Dan Goodliffe
2024-07-06
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Add an InstanceVertices partition perf test
Dan Goodliffe
2024-06-30
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Fix run rules for perfs
Dan Goodliffe
2024-06-30
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Maintain a reverse index in instance vertices
Dan Goodliffe
2024-06-30
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Implement partition on InstanceVertices
Dan Goodliffe
2024-06-29
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Tidy InstanceProxy
Dan Goodliffe
2024-06-29
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Allow passing start index for instanced draw
Dan Goodliffe
2024-06-28
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Remove some unnecessary includes
Dan Goodliffe
2024-06-28
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Link all thirdparty libs using release variant
Dan Goodliffe
2024-06-28
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Build stb_image impl as a thirdparty lib
Dan Goodliffe
2024-06-25
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Un-const to allow move, no nvro here
Dan Goodliffe
2024-06-25
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Create a v3.3 context and v3.3 glad library
Dan Goodliffe
2024-06-25
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Set symmetric on glad features and add all OpenGL versions
Dan Goodliffe
2024-06-25
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Tidy many stringy messes with std::format
Dan Goodliffe
2024-06-04
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Tidy of glRef
Dan Goodliffe
2024-06-04
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Replace messy uasprintf with std::format
Dan Goodliffe
2024-06-04
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Assign an id to the root project
Dan Goodliffe
2024-06-04
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Use thin LTO
Dan Goodliffe
2024-06-04
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Remove unrequired includes
Dan Goodliffe
2024-06-04
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Fix accumulator parameter type for pass-thru in AssetFactory::loadAll
Dan Goodliffe
2024-06-04
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Remove fscanf and fixed buffers from AssetFactory::parseX11RGB
Dan Goodliffe
2024-06-04
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Avoid pointer arithmetic AssetFactory::parseColour
Dan Goodliffe
2024-06-03
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Disable -Wenum-constexpr-conversion in parts of enumDetails.h
Dan Goodliffe
2024-06-01
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Reformat with new clang-format
Dan Goodliffe
2024-06-01
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Add missing include
Dan Goodliffe
2024-06-01
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Remove conflicting glm::vec operators
Dan Goodliffe
2024-06-01
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Fix setting of pedantic warnings
Dan Goodliffe
2024-06-01
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Merge remote-tracking branch 'origin/terrain-surfaces'
Dan Goodliffe
2024-05-27
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Surface asset test doesn't need render dump
Dan Goodliffe
2024-05-27
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Remove abuse of std::adjacent_find from geoData
Dan Goodliffe
2024-05-25
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Remove abuse of std::adjacent_find from cylinder
Dan Goodliffe
2024-05-25
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Update to std c++23 for good ranges
Dan Goodliffe
2024-05-25
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Simplify new face split loop
Dan Goodliffe
2024-04-26
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Set the face surface type when setting height
Dan Goodliffe
2024-04-26
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Don't return newly created faces from split
Dan Goodliffe
2024-04-26
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Define some initial surface types
Dan Goodliffe
2024-04-18
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Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
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Create terrain vertices per surface type
Dan Goodliffe
2024-04-12
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