index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
*
Split CheckShaderError into shader/program versions
Dan Goodliffe
2024-08-03
*
Creating a program with no shaders is not valid
Dan Goodliffe
2024-07-20
*
Build cpp parts of ImGui
Dan Goodliffe
2024-07-07
*
Update Doxyfile, remove comments, exclude thirdparty dir
Dan Goodliffe
2024-07-07
*
Simplify setup of uniform locations and containing programs
Dan Goodliffe
2024-07-07
*
Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
*
Merge branch 'imgui'
Dan Goodliffe
2024-07-07
|
\
|
*
Replace deprecated GL_QUADS usage in text rendering
Dan Goodliffe
2024-07-06
|
*
Fix up perf tests in light of window management changes
Dan Goodliffe
2024-07-05
|
*
Re-add testHelpers.h
Dan Goodliffe
2024-07-02
|
*
Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
|
|
\
|
|
*
Build ImGui as a static library
Dan Goodliffe
2024-06-24
|
|
*
Use shared installed libraries explicitly
Dan Goodliffe
2024-06-24
|
|
*
Don't process input events which ImGui handled
Dan Goodliffe
2024-06-24
|
|
*
Integrate ImGUI main calls
Dan Goodliffe
2024-06-16
|
|
*
Disable saving settings automagically
Dan Goodliffe
2024-06-16
|
|
*
Remove initialisation order debug
Dan Goodliffe
2024-06-16
|
|
*
Move main application loop into the library
Dan Goodliffe
2024-06-15
|
|
*
First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
|
|
*
Add imgui init and shutdown to appbase and gamemainwindow
Dan Goodliffe
2024-06-05
|
|
*
Build and link imgui with sdl2 and opengl2 backends
Dan Goodliffe
2024-06-05
|
|
*
Add imgui submodule, latest version, docking branch
Dan Goodliffe
2024-06-05
*
|
|
Replace deprecated GL_QUADS usage in text rendering
Dan Goodliffe
2024-07-06
|
/
/
*
|
Add an InstanceVertices partition perf test
Dan Goodliffe
2024-06-30
*
|
Fix run rules for perfs
Dan Goodliffe
2024-06-30
*
|
Maintain a reverse index in instance vertices
Dan Goodliffe
2024-06-30
*
|
Implement partition on InstanceVertices
Dan Goodliffe
2024-06-29
*
|
Tidy InstanceProxy
Dan Goodliffe
2024-06-29
*
|
Allow passing start index for instanced draw
Dan Goodliffe
2024-06-28
*
|
Remove some unnecessary includes
Dan Goodliffe
2024-06-28
*
|
Link all thirdparty libs using release variant
Dan Goodliffe
2024-06-28
*
|
Build stb_image impl as a thirdparty lib
Dan Goodliffe
2024-06-25
*
|
Un-const to allow move, no nvro here
Dan Goodliffe
2024-06-25
*
|
Create a v3.3 context and v3.3 glad library
Dan Goodliffe
2024-06-25
*
|
Set symmetric on glad features and add all OpenGL versions
Dan Goodliffe
2024-06-25
|
/
*
Tidy many stringy messes with std::format
Dan Goodliffe
2024-06-04
*
Tidy of glRef
Dan Goodliffe
2024-06-04
*
Replace messy uasprintf with std::format
Dan Goodliffe
2024-06-04
*
Assign an id to the root project
Dan Goodliffe
2024-06-04
*
Use thin LTO
Dan Goodliffe
2024-06-04
*
Remove unrequired includes
Dan Goodliffe
2024-06-04
*
Fix accumulator parameter type for pass-thru in AssetFactory::loadAll
Dan Goodliffe
2024-06-04
*
Remove fscanf and fixed buffers from AssetFactory::parseX11RGB
Dan Goodliffe
2024-06-04
*
Avoid pointer arithmetic AssetFactory::parseColour
Dan Goodliffe
2024-06-03
*
Disable -Wenum-constexpr-conversion in parts of enumDetails.h
Dan Goodliffe
2024-06-01
*
Reformat with new clang-format
Dan Goodliffe
2024-06-01
*
Add missing include
Dan Goodliffe
2024-06-01
*
Remove conflicting glm::vec operators
Dan Goodliffe
2024-06-01
*
Fix setting of pedantic warnings
Dan Goodliffe
2024-06-01
*
Merge remote-tracking branch 'origin/terrain-surfaces'
Dan Goodliffe
2024-05-27
|
\
[prev]
[next]