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Commit message (Expand)AuthorAge
* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
* Custom land and water shadersDan Goodliffe2021-02-20
* Create smoother terrainDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
* Allow setting any uniform in shadersDan Goodliffe2021-02-18
* Split landmass and water texturesDan Goodliffe2021-02-17
* Split landmass and water meshesDan Goodliffe2021-02-17
* Don't keep the terrain vertex and index vectorsDan Goodliffe2021-02-17
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
* Disconnect camera control from shaderDan Goodliffe2021-02-17
* Tidy code for calculating position of rail vehicle by bogeysDan Goodliffe2021-02-16
* Rename types in LinkHistoryDan Goodliffe2021-02-16
* Add a camera controller that follows vehiclesDan Goodliffe2021-02-16
* Define a vehicle weak ptrDan Goodliffe2021-02-15
* Increase length of Brush47Dan Goodliffe2021-02-15
* Return a Physical's whole location, not just positionDan Goodliffe2021-02-15
* Basic support for rail wagonsDan Goodliffe2021-02-15
* Correctly follow rails according to wheelbaseDan Goodliffe2021-02-14
* Maintain a history of links traversedDan Goodliffe2021-02-14
* Broken down Brush47Dan Goodliffe2021-02-14
* Use consts for TransformDan Goodliffe2021-02-14
* Remove unused scale component from TransformDan Goodliffe2021-02-14
* Clear input stack on exitDan Goodliffe2021-02-14
* Link weak_ptrsDan Goodliffe2021-02-14
* Code tidy-upDan Goodliffe2021-02-14
* Add our first vehicleDan Goodliffe2021-02-14
* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
* Swap application of rotX and rotYDan Goodliffe2021-02-14
* Fix vertical offset of curved railsDan Goodliffe2021-02-14
* Add vector pitchDan Goodliffe2021-02-14
* Rename flat_angle to vector_yawDan Goodliffe2021-02-14
* Don't copy shared_ptrsDan Goodliffe2021-02-14
* Test run depends on resourcesDan Goodliffe2021-02-14
* Add test-mathsDan Goodliffe2021-02-14
* Support getting the position at a point along a linkDan Goodliffe2021-02-14
* Keep radius and arc as part of rail curveDan Goodliffe2021-02-14
* Fix order of ends in test rail curvesDan Goodliffe2021-02-14
* Join links in rail graphDan Goodliffe2021-02-14
* Correctly scaled railsDan Goodliffe2021-02-14
* Floating point seconds TickDurationDan Goodliffe2021-02-14
* Move stream operators into ns std, add support for ArcDan Goodliffe2021-02-14
* Construct an Arc from three pointsDan Goodliffe2021-02-14
* Simplify flat_angleDan Goodliffe2021-02-14
* Add operator[] to ArcDan Goodliffe2021-02-14
* Add consts for other compass pointsDan Goodliffe2021-02-14
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Flip texture images to match OpenGL expectationsDan Goodliffe2021-02-12
* Add flex support to rootDan Goodliffe2021-02-12
* Update glsl version and interfaceDan Goodliffe2021-02-12