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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Replace SelectionT for glm::vec with one for std::span, reimplement it as a w...
Dan Goodliffe
2023-03-05
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Merge branch 'model-factory'
Dan Goodliffe
2023-03-05
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Remove old hard coded asset factory test, run entirely from XML load and rend...
Dan Goodliffe
2023-03-04
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Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
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RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
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DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
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Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
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RailVehicleClass texture might be null
Dan Goodliffe
2023-03-04
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Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
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Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ...
Dan Goodliffe
2023-03-04
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Split Asset into its own file
Dan Goodliffe
2023-03-03
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Don't leak root node when parsing XML
Dan Goodliffe
2023-03-02
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Add ParseBase
Dan Goodliffe
2023-03-02
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Parse colour values as they're read
Dan Goodliffe
2023-03-02
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Remove to specify if the Selection pointer type is shared or not
Dan Goodliffe
2023-02-28
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Support for named colours in assets
Dan Goodliffe
2023-02-27
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Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
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operator*= can work on any iterable collection
Dan Goodliffe
2023-02-27
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Add nodiscard to many collections helpers
Dan Goodliffe
2023-02-27
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Add a perf test over the asset factory
Dan Goodliffe
2023-02-27
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Colour windows of sample model
Dan Goodliffe
2023-02-25
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Name new faces based on adjacent faces when extruding
Dan Goodliffe
2023-02-25
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Helpers to create container instances from ranges
Dan Goodliffe
2023-02-25
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Primitives add named faces
Dan Goodliffe
2023-02-25
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Add face name property and wrapper to add a named face
Dan Goodliffe
2023-02-25
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Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
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Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
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Fixed up vector operator+ element
Dan Goodliffe
2023-02-24
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Fix axel definition
Dan Goodliffe
2023-02-23
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Smooth roof now supported
Dan Goodliffe
2023-02-23
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Support parsing string values in persistence read
Dan Goodliffe
2023-02-23
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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Fixup MapByMember to work with shared or unique ptr
Dan Goodliffe
2023-02-22
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Move Appender in Persistence NS and simplify types
Dan Goodliffe
2023-02-21
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Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
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Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
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Add missing override
Dan Goodliffe
2023-02-21
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Implement XML deserializer with SAXParse
Dan Goodliffe
2023-02-21
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Add checked_fopen wrapper and FileStar container
Dan Goodliffe
2023-02-21
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Add helper Selection to insert into a map based on a member value as key
Dan Goodliffe
2023-02-21
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Accept a CSV for glm::vec data
Dan Goodliffe
2023-02-21
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Allow override member variable names and selection helper when mapping member...
Dan Goodliffe
2023-02-21
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Make sure an object is created before remembering it
Dan Goodliffe
2023-02-21
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Add SAXParse base class
Dan Goodliffe
2023-02-21
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Swap @ prefix for p. prefix for special value names
Dan Goodliffe
2023-02-20
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Add support for smooth faces
Dan Goodliffe
2023-02-16
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Refactor so ModelFactoryMesh can define the smooth property on faces
Dan Goodliffe
2023-02-16
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First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15
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Add OpenMeshCore library
Dan Goodliffe
2023-02-15
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Add helper operator to perform vec3*mat4 and perspective divide
Dan Goodliffe
2023-02-01
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