index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Tidied Scene Renderer
Dan Goodliffe
2022-11-01
*
Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
*
Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
*
Save window size as a member variable
Dan Goodliffe
2022-10-31
*
Setting texture unit when binding UI components
Dan Goodliffe
2022-10-30
*
Add frame and render buffers to glArrays
Dan Goodliffe
2022-10-30
*
Set v330 core on world shaders
Dan Goodliffe
2022-10-30
*
Enable OpenGL 4.5 core profile
Dan Goodliffe
2022-10-30
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
EditNetworkOf constructor may have single param, should be explicit
Dan Goodliffe
2022-10-28
*
Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
*
Implement extending a network into open space
Dan Goodliffe
2022-10-28
*
Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
*
Add AnyPtr for accepting pointers of any kind into a function
Dan Goodliffe
2022-10-28
*
Tidy and de-dupe enumDetails
Dan Goodliffe
2022-10-24
*
Add explicit constructor to Mode to initialise target
Dan Goodliffe
2022-10-22
*
Rename shadowing variable
Dan Goodliffe
2022-10-22
*
Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
*
Move -Wold-style-cast to gcc only list, clang triggers in some SDL headers
Dan Goodliffe
2022-10-22
*
Add magic support to printing/parsing/validating enumerations
Dan Goodliffe
2022-10-22
*
Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
*
Remove unnecessary destructor
Dan Goodliffe
2022-10-15
*
Sequence straights chained together makes no sense
Dan Goodliffe
2022-10-15
*
Builders manage a collection of candidate links rendered by the base builder
Dan Goodliffe
2022-10-14
*
Network candidate links
Dan Goodliffe
2022-10-14
*
Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
*
Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
*
Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
*
Scoped Builder::Ptr
Dan Goodliffe
2022-10-13
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
*
Add ConstTypeDefs as a const only variant of StdTypeDefs
Dan Goodliffe
2022-10-13
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Inheritable of standard typedefs
Dan Goodliffe
2022-10-13
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
*
GameMainSelector provides world overlay and renders its target
Dan Goodliffe
2022-10-10
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Move addStraight to impl.h
Dan Goodliffe
2022-10-08
*
Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
*
Add collection methods for finding and/or creating objects
Dan Goodliffe
2022-10-08
*
Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
*
Add toolber mode switching helper
Dan Goodliffe
2022-10-08
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
*
Translate mouse motion y axis
Dan Goodliffe
2022-10-03
*
Add WorldOverlay concept
Dan Goodliffe
2022-10-02
*
Make Window shader available to clients
Dan Goodliffe
2022-10-02
[next]