Commit message (Collapse) | Author | Age | |
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* | Fix the fact I've been spelling persistence wrong this whole time | Dan Goodliffe | 2021-11-07 |
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* | Implement shared_ptr support | Dan Goodliffe | 2021-11-07 |
| | | | | Uses somewhat dirty global map for keeping shared_ptr objects by key, needs fix | ||
* | Extend factory map to include make_shared | Dan Goodliffe | 2021-11-07 |
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* | Automatic type registration | Dan Goodliffe | 2021-11-07 |
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* | Fix dependent name lookup | Dan Goodliffe | 2021-11-07 |
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* | Common base class for value selections | Dan Goodliffe | 2021-11-07 |
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* | Tidy case of function names | Dan Goodliffe | 2021-11-07 |
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* | Simplify object creation code | Dan Goodliffe | 2021-11-07 |
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* | Fix the odd difference with arrays and vectors and objects | Dan Goodliffe | 2021-11-07 |
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* | Remove ArrayLike | Dan Goodliffe | 2021-11-07 |
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* | Support chaining persist calls for subclasses | Dan Goodliffe | 2021-11-07 |
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* | Erring toward complete JSON loader | Dan Goodliffe | 2021-11-07 |
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* | Remove spare semi colons | Dan Goodliffe | 2021-11-07 |
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* | Move json persistance into lib | Dan Goodliffe | 2021-11-07 |
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* | Second swing persistance | Dan Goodliffe | 2021-11-07 |
| | | | | Mostly functional JSON deserialising for most types. | ||
* | Initial commit of basis persistence | Dan Goodliffe | 2021-11-07 |
| | | | | | | JSON parser lifted almost verbatim for libjsonpp running into some custom code for populating ilt objects. Pretty minimal per object code requirements. | ||
* | Compile stb wrapper in C++ mode | Dan Goodliffe | 2021-11-07 |
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* | Bump GCC version | Dan Goodliffe | 2021-11-07 |
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* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
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* | Bump to release GCC version | Dan Goodliffe | 2021-05-01 |
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* | Implement goto so node | Dan Goodliffe | 2021-03-16 |
| | | | | Encompasses determining a route and a distance to travel | ||
* | Allow activities to be changed when doing them | Dan Goodliffe | 2021-03-16 |
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* | Add requires on factory like functions | Dan Goodliffe | 2021-03-16 |
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* | Create GameState, the single global for the root of everything | Dan Goodliffe | 2021-03-15 |
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* | Route Walker returns Link::Nexts, not vector links | Dan Goodliffe | 2021-03-13 |
| | | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type! | ||
* | Simplified TestLink extending LinkStraight | Dan Goodliffe | 2021-03-13 |
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* | Add missing virtual destructor in Renderable | Dan Goodliffe | 2021-03-13 |
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* | Add generic middle classes LinkStraight and LinkCurve | Dan Goodliffe | 2021-03-13 |
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* | More complete tests for route finding | Dan Goodliffe | 2021-03-13 |
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* | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 |
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* | Only attempt to render renderable networks | Dan Goodliffe | 2021-03-13 |
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* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
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* | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
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* | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 |
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* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
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* | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 |
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* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
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* | Create a new loop of test track | Dan Goodliffe | 2021-03-09 |
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* | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 |
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* | Fix paths in test cases | Dan Goodliffe | 2021-03-09 |
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* | Make objectives responsible for navigation | Dan Goodliffe | 2021-03-09 |
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* | Split ActivityOf<> into its own file | Dan Goodliffe | 2021-03-09 |
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* | Push link based movement into Vehicle | Dan Goodliffe | 2021-03-09 |
| | | | | | I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle | ||
* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
| | | | | Has the main window provide some control over our test train | ||
* | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 |
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* | Move TickDuration type into global scope | Dan Goodliffe | 2021-03-08 |
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* | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 |
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* | Speed conversions and literals | Dan Goodliffe | 2021-03-07 |
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* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
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* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
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