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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Fix constness of Mesh constructor params
Dan Goodliffe
2021-02-20
*
Add a non-threaded worker
Dan Goodliffe
2021-02-20
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Remove unused worker from main
Dan Goodliffe
2021-02-20
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Pass linters
Dan Goodliffe
2021-02-20
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dos2unix shader sources
Dan Goodliffe
2021-02-20
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Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
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m4 based GLSL embedding
Dan Goodliffe
2021-02-20
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Pass a cppcheck
Dan Goodliffe
2021-02-20
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Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
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Custom land and water shaders
Dan Goodliffe
2021-02-20
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Create smoother terrain
Dan Goodliffe
2021-02-20
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Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
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Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
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Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
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Split landmass and water textures
Dan Goodliffe
2021-02-17
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Split landmass and water meshes
Dan Goodliffe
2021-02-17
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Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
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Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
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Disconnect camera control from shader
Dan Goodliffe
2021-02-17
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Tidy code for calculating position of rail vehicle by bogeys
Dan Goodliffe
2021-02-16
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Rename types in LinkHistory
Dan Goodliffe
2021-02-16
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Add a camera controller that follows vehicles
Dan Goodliffe
2021-02-16
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Define a vehicle weak ptr
Dan Goodliffe
2021-02-15
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Increase length of Brush47
Dan Goodliffe
2021-02-15
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Return a Physical's whole location, not just position
Dan Goodliffe
2021-02-15
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Basic support for rail wagons
Dan Goodliffe
2021-02-15
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Correctly follow rails according to wheelbase
Dan Goodliffe
2021-02-14
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Maintain a history of links traversed
Dan Goodliffe
2021-02-14
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Broken down Brush47
Dan Goodliffe
2021-02-14
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Use consts for Transform
Dan Goodliffe
2021-02-14
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Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
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Clear input stack on exit
Dan Goodliffe
2021-02-14
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Link weak_ptrs
Dan Goodliffe
2021-02-14
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Code tidy-up
Dan Goodliffe
2021-02-14
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Add our first vehicle
Dan Goodliffe
2021-02-14
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Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
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Swap application of rotX and rotY
Dan Goodliffe
2021-02-14
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Fix vertical offset of curved rails
Dan Goodliffe
2021-02-14
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Add vector pitch
Dan Goodliffe
2021-02-14
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Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
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Don't copy shared_ptrs
Dan Goodliffe
2021-02-14
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Test run depends on resources
Dan Goodliffe
2021-02-14
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Add test-maths
Dan Goodliffe
2021-02-14
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Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
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Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
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Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
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Join links in rail graph
Dan Goodliffe
2021-02-14
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Correctly scaled rails
Dan Goodliffe
2021-02-14
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Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
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Move stream operators into ns std, add support for Arc
Dan Goodliffe
2021-02-14
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