Commit message (Collapse) | Author | Age | |
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* | Add missing support for glUniform simple span of numbers | Dan Goodliffe | 2024-01-22 |
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* | Remove the old custom mesh per network link rendering | Dan Goodliffe | 2024-01-21 |
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* | Dynamic number of segments into curve render | Dan Goodliffe | 2024-01-21 |
| | | | | | Simpler formula than the old one, neither scientific, needs to tests to demonstrate a decent result for whatever formula we use. | ||
* | Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation ↵ | Dan Goodliffe | 2024-01-21 |
| | | | | limit at runtime | ||
* | Replace tokens found with values from getIntegerv | Dan Goodliffe | 2024-01-21 |
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* | Look for and replace GL_XXX with fixed string | Dan Goodliffe | 2024-01-21 |
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* | Include ctre submodule | Dan Goodliffe | 2024-01-21 |
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* | String view/constexpr Shader instances | Dan Goodliffe | 2024-01-21 |
| | | | | Gonna need more constexpr stuff and strstr/strlen aren't that | ||
* | Fix includes in test glCtxtBhvr | Dan Goodliffe | 2024-01-21 |
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* | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 |
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* | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
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* | Common code between straight/curve network geometry shaders | Dan Goodliffe | 2024-01-20 |
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* | Implement complete network straight part shader | Dan Goodliffe | 2024-01-20 |
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* | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
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* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | Non-functional, totally unimplemented at this stage | ||
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
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* | Add mail rail network to render test, include curves | Dan Goodliffe | 2024-01-20 |
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* | Add rail network render test | Dan Goodliffe | 2024-01-19 |
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* | Add traits wrapper for setting uniforms | Dan Goodliffe | 2024-01-14 |
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* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
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* | Add glContainer::at override to update a single item | Dan Goodliffe | 2024-01-13 |
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* | Use std::span for iterator/data pointer in glContainer | Dan Goodliffe | 2024-01-13 |
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* | Default destructor for trivial types of glContainer | Dan Goodliffe | 2024-01-13 |
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* | Adding missing copy/move operations to glContainer | Dan Goodliffe | 2024-01-13 |
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* | Merge branch 'model-lights' | Dan Goodliffe | 2024-01-13 |
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| * | Only create VAOs for the light type(s) in use | Dan Goodliffe | 2024-01-13 |
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| * | Merge common parts of light type vertices | Dan Goodliffe | 2024-01-13 |
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| * | Minor tidy up | Dan Goodliffe | 2024-01-13 |
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| * | Add old street lamp model | Dan Goodliffe | 2024-01-13 |
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| * | Update point light shaders for instancing | Dan Goodliffe | 2024-01-13 |
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| * | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
| | | | | | | | | Still invokes non-instanced point light shader | ||
| * | Fix order or multiple to address reversed rotation | Dan Goodliffe | 2024-01-12 |
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| * | Tweak street light definition | Dan Goodliffe | 2024-01-12 |
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| * | Full implementation passing through light defs from vertex data | Dan Goodliffe | 2024-01-11 |
| | | | | | | | | | | Note: there is a bug where the light position/direction are rotated backwards to the model even though its using the model's rotation matrix... no idea why/how. | ||
| * | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
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| * | Add spot light definition, loader, and rendering | Dan Goodliffe | 2024-01-10 |
| | | | | | | | | Rendering is untested, data is passed to whatever GL program is currently active. | ||
| * | Add lights resource set and test scene | Dan Goodliffe | 2024-01-09 |
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| * | Add the Illuminator (type) and Light (instance) classes | Dan Goodliffe | 2024-01-09 |
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* | Integer support in persistence | Dan Goodliffe | 2024-01-09 |
| | | | | | Splits bool and arithmatic types, pass arithmatic values as string views from JSON and parse according to the target type. | ||
* | Fix test-persistence dependencies | Dan Goodliffe | 2024-01-08 |
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* | Merge branch 'global-network' | Dan Goodliffe | 2024-01-07 |
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| * | Simplify find_arcs_radius | Dan Goodliffe | 2024-01-07 |
| | | | | | | | | | | Removes the second half of the problem that had been previously zero'd when adjusting to relative positions | ||
| * | Remove PositionxD from Network editors | Dan Goodliffe | 2024-01-07 |
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| * | Remove Position3D from tests | Dan Goodliffe | 2024-01-07 |
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| * | Remove Position2D definition | Dan Goodliffe | 2024-01-07 |
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| * | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
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| * | Global positions in network data | Dan Goodliffe | 2024-01-07 |
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* | Merge branch 'template-types' | Dan Goodliffe | 2024-01-07 |
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| * | Remove Position3D from RailVehicle | Dan Goodliffe | 2024-01-07 |
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| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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