index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Switch to using planes instead of triangles for deformaton cut
Dan Goodliffe
2024-03-18
*
Add non-default constructor to GeometricPlaneT
Dan Goodliffe
2024-03-18
*
Add Ray::intersectPlane
Dan Goodliffe
2024-03-18
*
Fix generation of halfedge extrusion extents
Dan Goodliffe
2024-03-14
*
Simplify cut loop and termination case search
Dan Goodliffe
2024-03-14
*
Add deformation test case with lower spec
Dan Goodliffe
2024-03-09
*
Fix non-64bit upgrade wrapper for crossProduct
Dan Goodliffe
2024-03-09
*
Add timeout to deformation unit test
Dan Goodliffe
2024-03-09
*
Set linkflags -z defs
Dan Goodliffe
2024-03-08
*
Rewrite most of setHeights
Dan Goodliffe
2024-03-08
*
Bail out early if the input does not define an area
Dan Goodliffe
2024-03-08
*
Rework stream support to work with any collection
Dan Goodliffe
2024-03-08
*
Load terrain deform fixture data from JSON
Dan Goodliffe
2024-02-26
*
Add helper for loading fixtures for data tests from fixture JSON
Dan Goodliffe
2024-02-26
*
Add read persistence support for tuple and pair
Dan Goodliffe
2024-02-26
*
Support extra arguments in SelectionV::make_s
Dan Goodliffe
2024-02-26
*
Make terrain deformation test a data test
Dan Goodliffe
2024-02-26
*
Remove the nosplit list
Dan Goodliffe
2024-02-24
*
Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
|
\
|
*
First cut of terrain deformation
Dan Goodliffe
2024-02-22
|
*
Fix calculation of texture coords of terrain
Dan Goodliffe
2024-02-22
|
*
Check ray intersects triangle 'in front' of start
Dan Goodliffe
2024-02-14
|
*
Fix getting cartesian coords from triangle baripos
Dan Goodliffe
2024-02-14
|
*
Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
|
*
Add helpers for testing for triangle overlap/containedness
Dan Goodliffe
2024-02-12
|
*
Create flat GeoData as 10m squares instead of one big square
Dan Goodliffe
2024-02-12
|
*
Add materializeRange override for naked iterator pair
Dan Goodliffe
2024-02-12
|
*
Cast relative position accordingly in geometric plane
Dan Goodliffe
2024-02-12
|
*
Add stripiter
Dan Goodliffe
2024-02-12
*
|
Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
|
/
*
Merge branch 'glcontainer-fix'
Dan Goodliffe
2024-02-03
|
\
|
*
Allow specifying a target other than array buffer
Dan Goodliffe
2024-02-02
|
*
Map buffers RO if const operations, upgrade to RW as required
Dan Goodliffe
2024-02-02
|
*
Don't keep a span, create as needed
Dan Goodliffe
2024-02-02
|
*
Fix warnings in test-glContainer
Dan Goodliffe
2024-02-02
|
/
*
Merge branch 'geo-shadows'
Dan Goodliffe
2024-01-30
|
\
|
*
Adjust light view projection matrix upfront
Dan Goodliffe
2024-01-30
|
*
Remove the complications from previously storing several shadow maps in the t...
Dan Goodliffe
2024-01-30
|
*
Set shadow program uniforms all in one function, merge setting of view projec...
Dan Goodliffe
2024-01-29
|
*
Merge common parts of shadow programs into a base class
Dan Goodliffe
2024-01-29
|
*
Geometry shader for single pass shadow maps
Dan Goodliffe
2024-01-28
|
*
Set light view point uniform once
Dan Goodliffe
2024-01-27
|
/
*
3D relative scaling in asset factory
Dan Goodliffe
2024-01-27
*
Merge branch 'text2'
Dan Goodliffe
2024-01-27
|
\
|
*
Render text in N draw calls
Dan Goodliffe
2024-01-27
|
*
Add traits vertex attrib func override for arrays
Dan Goodliffe
2024-01-27
|
*
Support constructing a glContainer from a collection of the same type
Dan Goodliffe
2024-01-27
|
*
Add text to framebuffer rendering test
Dan Goodliffe
2024-01-27
|
*
Remove the generic cache completely
Dan Goodliffe
2024-01-26
|
*
Remove the static font cache
Dan Goodliffe
2024-01-26
[next]