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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Create a v3.3 context and v3.3 glad library
Dan Goodliffe
2024-06-25
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Set symmetric on glad features and add all OpenGL versions
Dan Goodliffe
2024-06-25
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Tidy many stringy messes with std::format
Dan Goodliffe
2024-06-04
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Tidy of glRef
Dan Goodliffe
2024-06-04
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Replace messy uasprintf with std::format
Dan Goodliffe
2024-06-04
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Assign an id to the root project
Dan Goodliffe
2024-06-04
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Use thin LTO
Dan Goodliffe
2024-06-04
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Remove unrequired includes
Dan Goodliffe
2024-06-04
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Fix accumulator parameter type for pass-thru in AssetFactory::loadAll
Dan Goodliffe
2024-06-04
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Remove fscanf and fixed buffers from AssetFactory::parseX11RGB
Dan Goodliffe
2024-06-04
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Avoid pointer arithmetic AssetFactory::parseColour
Dan Goodliffe
2024-06-03
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Disable -Wenum-constexpr-conversion in parts of enumDetails.h
Dan Goodliffe
2024-06-01
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Reformat with new clang-format
Dan Goodliffe
2024-06-01
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Add missing include
Dan Goodliffe
2024-06-01
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Remove conflicting glm::vec operators
Dan Goodliffe
2024-06-01
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Fix setting of pedantic warnings
Dan Goodliffe
2024-06-01
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Merge remote-tracking branch 'origin/terrain-surfaces'
Dan Goodliffe
2024-05-27
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Surface asset test doesn't need render dump
Dan Goodliffe
2024-05-27
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Remove abuse of std::adjacent_find from geoData
Dan Goodliffe
2024-05-25
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Remove abuse of std::adjacent_find from cylinder
Dan Goodliffe
2024-05-25
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Update to std c++23 for good ranges
Dan Goodliffe
2024-05-25
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Simplify new face split loop
Dan Goodliffe
2024-04-26
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Set the face surface type when setting height
Dan Goodliffe
2024-04-26
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Don't return newly created faces from split
Dan Goodliffe
2024-04-26
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Define some initial surface types
Dan Goodliffe
2024-04-18
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Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
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Create terrain vertices per surface type
Dan Goodliffe
2024-04-12
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Introduce a basic terrain surface type asset
Dan Goodliffe
2024-04-10
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Add GeoData face property for surface type
Dan Goodliffe
2024-04-08
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Merge branch 'separate-water'
Dan Goodliffe
2024-04-08
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Fix water texture wrapper in light of large position values
Dan Goodliffe
2024-04-07
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Stripped down water vertex and simplified shaders
Dan Goodliffe
2024-04-07
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Create water squares/polygons only where required
Dan Goodliffe
2024-04-07
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Fix creating a flat terrain of exactly the requested size
Dan Goodliffe
2024-04-07
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Split water from terrain
Dan Goodliffe
2024-04-06
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Merge remote-tracking branch 'origin/deform-terrain'
Dan Goodliffe
2024-04-04
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Remove wireframe mode from test renders
Dan Goodliffe
2024-04-04
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Don't garbage collect the terrain mesh
Dan Goodliffe
2024-04-04
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Update normals only as required
Dan Goodliffe
2024-04-04
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Tests for triangle helpers
Dan Goodliffe
2024-04-02
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Boundary edge and one time split with repeated 4-way split of large faces
Dan Goodliffe
2024-04-01
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Add lots of simple triangle property helpers
Dan Goodliffe
2024-04-01
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Replace face 4-way split
Dan Goodliffe
2024-04-01
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Factor out some helper lambdas into members
Dan Goodliffe
2024-03-31
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Split long boundary edges
Dan Goodliffe
2024-03-31
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Split faces with two large boundary sides
Dan Goodliffe
2024-03-31
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Don't save original face handles
Dan Goodliffe
2024-03-31
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Handle almost straight edges with a simple bisect
Dan Goodliffe
2024-03-30
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Dedupe addition of extrusions
Dan Goodliffe
2024-03-23
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Handle and test concave surface boundaries
Dan Goodliffe
2024-03-23
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