index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
*
Replace SelectionT for glm::vec with one for std::span, reimplement it as a w...
Dan Goodliffe
2023-03-05
*
Merge branch 'model-factory'
Dan Goodliffe
2023-03-05
|
\
|
*
Remove old hard coded asset factory test, run entirely from XML load and rend...
Dan Goodliffe
2023-03-04
|
*
Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
|
*
RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
|
*
DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
|
*
Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
|
*
RailVehicleClass texture might be null
Dan Goodliffe
2023-03-04
|
*
Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
|
*
Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ...
Dan Goodliffe
2023-03-04
|
*
Split Asset into its own file
Dan Goodliffe
2023-03-03
|
*
Don't leak root node when parsing XML
Dan Goodliffe
2023-03-02
|
*
Add ParseBase
Dan Goodliffe
2023-03-02
|
*
Parse colour values as they're read
Dan Goodliffe
2023-03-02
|
*
Remove to specify if the Selection pointer type is shared or not
Dan Goodliffe
2023-02-28
|
*
Support for named colours in assets
Dan Goodliffe
2023-02-27
|
*
Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
|
*
operator*= can work on any iterable collection
Dan Goodliffe
2023-02-27
|
*
Add nodiscard to many collections helpers
Dan Goodliffe
2023-02-27
|
*
Add a perf test over the asset factory
Dan Goodliffe
2023-02-27
|
*
Colour windows of sample model
Dan Goodliffe
2023-02-25
|
*
Name new faces based on adjacent faces when extruding
Dan Goodliffe
2023-02-25
|
*
Helpers to create container instances from ranges
Dan Goodliffe
2023-02-25
|
*
Primitives add named faces
Dan Goodliffe
2023-02-25
|
*
Add face name property and wrapper to add a named face
Dan Goodliffe
2023-02-25
|
*
Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
|
*
Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
|
*
Fixed up vector operator+ element
Dan Goodliffe
2023-02-24
|
*
Fix axel definition
Dan Goodliffe
2023-02-23
|
*
Smooth roof now supported
Dan Goodliffe
2023-02-23
|
*
Support parsing string values in persistence read
Dan Goodliffe
2023-02-23
|
*
Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
|
*
Fixup MapByMember to work with shared or unique ptr
Dan Goodliffe
2023-02-22
|
*
Move Appender in Persistence NS and simplify types
Dan Goodliffe
2023-02-21
|
*
Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
|
*
Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
|
*
Add missing override
Dan Goodliffe
2023-02-21
|
*
Implement XML deserializer with SAXParse
Dan Goodliffe
2023-02-21
|
*
Add checked_fopen wrapper and FileStar container
Dan Goodliffe
2023-02-21
|
*
Add helper Selection to insert into a map based on a member value as key
Dan Goodliffe
2023-02-21
|
*
Accept a CSV for glm::vec data
Dan Goodliffe
2023-02-21
|
*
Allow override member variable names and selection helper when mapping member...
Dan Goodliffe
2023-02-21
|
*
Make sure an object is created before remembering it
Dan Goodliffe
2023-02-21
|
*
Add SAXParse base class
Dan Goodliffe
2023-02-21
|
*
Swap @ prefix for p. prefix for special value names
Dan Goodliffe
2023-02-20
|
*
Add support for smooth faces
Dan Goodliffe
2023-02-16
|
*
Refactor so ModelFactoryMesh can define the smooth property on faces
Dan Goodliffe
2023-02-16
|
*
First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15
|
*
Add OpenMeshCore library
Dan Goodliffe
2023-02-15
|
/
*
Add helper operator to perform vec3*mat4 and perspective divide
Dan Goodliffe
2023-02-01
[prev]
[next]