| Commit message (Expand) | Author | Age |
* | Helper operator+ to join arrays | Dan Goodliffe | 2022-12-18 |
* | Manual Camera Controller should not refer to current properties | Dan Goodliffe | 2022-12-16 |
* | Add Camera method to get the extents of the view frustrum at some distance | Dan Goodliffe | 2022-12-13 |
* | Calculate an accurate up vector for the camera | Dan Goodliffe | 2022-12-13 |
* | Maintain a camera's inverse view projection matrix | Dan Goodliffe | 2022-12-13 |
* | Cache unView matrix for unprojecting mouse clicks, update only on camera move... | Dan Goodliffe | 2022-12-12 |
* | Cache view and viewProject matrices, update only on camera movement | Dan Goodliffe | 2022-12-12 |
* | Have Camera remember all its properties | Dan Goodliffe | 2022-12-12 |
* | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
* | Fix case of GetViewProjection | Dan Goodliffe | 2022-12-11 |
* | Support saving a normals texture | Dan Goodliffe | 2022-12-11 |
* | Support saving textures with different output types | Dan Goodliffe | 2022-12-11 |
* | Add a mini C filesystem wrapper library with mmap support | Dan Goodliffe | 2022-12-11 |
* | Save texture to TGA using mmap | Dan Goodliffe | 2022-12-09 |
* | Support fall-back internal framebuffer formats, use smaller and/or standard f... | Dan Goodliffe | 2022-12-08 |
* | Tidy up | Dan Goodliffe | 2022-12-06 |
* | Disable depth test, remove unnecesary texture binds and clear for lighting pass | Dan Goodliffe | 2022-12-06 |
* | Increase gBuffer position data to 32bit and drop all the alpha channels | Dan Goodliffe | 2022-12-06 |
* | Centre shadow map at 0,0 until we can do better | Dan Goodliffe | 2022-12-04 |
* | Explicit ShadowMapper size only, no default | Dan Goodliffe | 2022-12-04 |
* | We need to transform the model normals the same as we do the vertices | Dan Goodliffe | 2022-12-04 |
* | Do not unilluminate the back of objects | Dan Goodliffe | 2022-12-04 |
* | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
* | Fixed point shadow shader doesn't need normal/texture data | Dan Goodliffe | 2022-12-04 |
* | Support saving a depth texture | Dan Goodliffe | 2022-12-04 |
* | Don't actually need to define an empty fragment shader | Dan Goodliffe | 2022-12-04 |
* | Disable GL_DEBUG_OUTPUT before dumping debug screenshot | Dan Goodliffe | 2022-12-04 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context | Dan Goodliffe | 2022-12-03 |
* | Check error state during setup, set OpenGL version to 3.3 core | Dan Goodliffe | 2022-12-03 |
* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
* | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
* | Change pointlight render area definition to a cube | Dan Goodliffe | 2022-11-27 |
* | Add light stage to renderable objects | Dan Goodliffe | 2022-11-23 |
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
* | Support setting a viewPort uniform for those shaders which need it | Dan Goodliffe | 2022-11-23 |
* | Rename setView to setViewProjection to avoid ambiguity | Dan Goodliffe | 2022-11-23 |
* | Add geometry shader support to build system | Dan Goodliffe | 2022-11-23 |
* | Don't render zero directional light | Dan Goodliffe | 2022-11-23 |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
* | Shared context, persist main window in test, send test for upcoming pointlight | Dan Goodliffe | 2022-11-19 |
* | Save size of output in SceneRender and set viewport accordingly | Dan Goodliffe | 2022-11-18 |
* | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
* | Simplified texture save | Dan Goodliffe | 2022-11-18 |
* | Move OpenGL context behaviour tests into their own app | Dan Goodliffe | 2022-11-17 |
* | Shaders can be deleted once attached to a program | Dan Goodliffe | 2022-11-15 |
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
* | Add a basic if clunky render test | Dan Goodliffe | 2022-11-14 |
* | Refactor shading output components | Dan Goodliffe | 2022-11-14 |
* | Pass the output framebuffer id to scene renderer | Dan Goodliffe | 2022-11-14 |