index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
|
*
Support extra arguments in SelectionV::make_s
Dan Goodliffe
2024-02-26
|
*
Make terrain deformation test a data test
Dan Goodliffe
2024-02-26
|
*
Remove the nosplit list
Dan Goodliffe
2024-02-24
|
*
Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
|
/
|
|
*
First cut of terrain deformation
Dan Goodliffe
2024-02-22
|
*
Fix calculation of texture coords of terrain
Dan Goodliffe
2024-02-22
|
*
Check ray intersects triangle 'in front' of start
Dan Goodliffe
2024-02-14
|
*
Fix getting cartesian coords from triangle baripos
Dan Goodliffe
2024-02-14
|
*
Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
|
*
Add helpers for testing for triangle overlap/containedness
Dan Goodliffe
2024-02-12
|
*
Create flat GeoData as 10m squares instead of one big square
Dan Goodliffe
2024-02-12
|
*
Add materializeRange override for naked iterator pair
Dan Goodliffe
2024-02-12
|
*
Cast relative position accordingly in geometric plane
Dan Goodliffe
2024-02-12
|
*
Add stripiter
Dan Goodliffe
2024-02-12
*
|
Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
|
/
*
Merge branch 'glcontainer-fix'
Dan Goodliffe
2024-02-03
|
\
|
*
Allow specifying a target other than array buffer
Dan Goodliffe
2024-02-02
|
*
Map buffers RO if const operations, upgrade to RW as required
Dan Goodliffe
2024-02-02
|
*
Don't keep a span, create as needed
Dan Goodliffe
2024-02-02
|
*
Fix warnings in test-glContainer
Dan Goodliffe
2024-02-02
|
/
*
Merge branch 'geo-shadows'
Dan Goodliffe
2024-01-30
|
\
|
*
Adjust light view projection matrix upfront
Dan Goodliffe
2024-01-30
|
*
Remove the complications from previously storing several shadow maps in the t...
Dan Goodliffe
2024-01-30
|
*
Set shadow program uniforms all in one function, merge setting of view projec...
Dan Goodliffe
2024-01-29
|
*
Merge common parts of shadow programs into a base class
Dan Goodliffe
2024-01-29
|
*
Geometry shader for single pass shadow maps
Dan Goodliffe
2024-01-28
|
*
Set light view point uniform once
Dan Goodliffe
2024-01-27
|
/
*
3D relative scaling in asset factory
Dan Goodliffe
2024-01-27
*
Merge branch 'text2'
Dan Goodliffe
2024-01-27
|
\
|
*
Render text in N draw calls
Dan Goodliffe
2024-01-27
|
*
Add traits vertex attrib func override for arrays
Dan Goodliffe
2024-01-27
|
*
Support constructing a glContainer from a collection of the same type
Dan Goodliffe
2024-01-27
|
*
Add text to framebuffer rendering test
Dan Goodliffe
2024-01-27
|
*
Remove the generic cache completely
Dan Goodliffe
2024-01-26
|
*
Remove the static font cache
Dan Goodliffe
2024-01-26
|
*
Always set pixel unpack alignment before generating font texture content
Dan Goodliffe
2024-01-26
|
/
*
Remove the static texture cache
Dan Goodliffe
2024-01-25
*
Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
*
Replace static_asserts with concepts
Dan Goodliffe
2024-01-25
*
Define GLM_ENABLE_EXPERIMENTAL
Dan Goodliffe
2024-01-25
*
Single list of all shader programs
Dan Goodliffe
2024-01-24
*
Merge remote-tracking branch 'origin/instanced-networks'
Dan Goodliffe
2024-01-24
|
\
|
*
Fix network population of position in gBuffer
Dan Goodliffe
2024-01-23
|
*
Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
|
*
Add missing support for glUniform simple span of numbers
Dan Goodliffe
2024-01-22
|
*
Remove the old custom mesh per network link rendering
Dan Goodliffe
2024-01-21
|
*
Dynamic number of segments into curve render
Dan Goodliffe
2024-01-21
|
*
Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...
Dan Goodliffe
2024-01-21
|
*
Replace tokens found with values from getIntegerv
Dan Goodliffe
2024-01-21
|
*
Look for and replace GL_XXX with fixed string
Dan Goodliffe
2024-01-21
[prev]
[next]