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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Extract const for link history length
Dan Goodliffe
2024-11-05
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Extract consts and fix acceleration/decelartions rates
Dan Goodliffe
2024-11-05
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Fix train/vehicle constructors to take const links
Dan Goodliffe
2024-11-05
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Fix GenDef for networks, should be globals
Dan Goodliffe
2024-11-05
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Update CLOG to be implemented as a function
Dan Goodliffe
2024-11-05
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Update operator<< for collections to work with ranges
Dan Goodliffe
2024-11-05
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Support regenerating the terrain mesh from updated geodata
Dan Goodliffe
2024-10-27
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Add stream support for tuples
Dan Goodliffe
2024-10-27
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Basic soft shadows
Dan Goodliffe
2024-10-26
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Improve sun illumination based on angular size and astronomical twilight
Dan Goodliffe
2024-10-24
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Merge branch 'billboard-shadows'
Dan Goodliffe
2024-10-22
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Further template maths functions
Dan Goodliffe
2024-10-21
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Randomise for many trees, positions, rotations
Dan Goodliffe
2024-10-20
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Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
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Misc readability fixes
Dan Goodliffe
2024-10-17
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Re-express viewProjections calculations as a fold expression
Dan Goodliffe
2024-10-17
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Remove magic number for stencil view angles
Dan Goodliffe
2024-10-17
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Don't assume size of stencil texture
Dan Goodliffe
2024-10-17
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Texture::getSize helper can be public
Dan Goodliffe
2024-10-17
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Better shadowBands sizes
Dan Goodliffe
2024-10-17
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Simple constexpr pow function
Dan Goodliffe
2024-10-17
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Don't dump stencil texture
Dan Goodliffe
2024-10-10
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Generate stencils as views offset from light direction
Dan Goodliffe
2024-10-10
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Use foliage yaw rotation to select shadow stencil layer
Dan Goodliffe
2024-10-10
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Include foliage yaw rotation in vertex, pass through instead of whole model r...
Dan Goodliffe
2024-10-10
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Fix stencil shadow depth offset
Dan Goodliffe
2024-10-10
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Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
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Add LightDirection class
Dan Goodliffe
2024-10-05
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Add rotate_yp taking two separate parameters
Dan Goodliffe
2024-10-05
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Psycho-rebased branch billboard-shadows on top of main
Dan Goodliffe
2024-09-23
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Populate all layers of shadow stencil with view from all around
Dan Goodliffe
2024-09-07
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Populate all layers of the stencil texture
Dan Goodliffe
2024-09-03
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Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
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Update Texture::getSize and ::size to account for the third texture dimension
Dan Goodliffe
2024-09-02
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Add TextureDimensions type
Dan Goodliffe
2024-09-02
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Extend depth of shadow box 10m to allow for depth offsets and clamp stencil t...
Dan Goodliffe
2024-09-01
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Use billboard shadows for foliage
Dan Goodliffe
2024-08-28
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Initial cut of shadow map creation with support for billboard shadows
Dan Goodliffe
2024-08-28
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Set stencil texture min/mag filters
Dan Goodliffe
2024-08-26
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Add helper to test if a uniform was found
Dan Goodliffe
2024-08-26
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Add a foliage vertex array for just the location data
Dan Goodliffe
2024-08-26
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Include sizes of shadow box extents as uniforms to shaders
Dan Goodliffe
2024-08-26
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test-render loads all assets into gameState
Dan Goodliffe
2024-08-26
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Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
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Shuffle some GL state setting
Dan Goodliffe
2024-08-19
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Add updateStencil to Renderable interface
Dan Goodliffe
2024-08-18
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Populate GameState::assets in appropriate tests
Dan Goodliffe
2024-08-18
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Offset shaded position to reduce chance of self-shadowing
Dan Goodliffe
2024-08-18
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Replace low poly plants with the double sided version
Dan Goodliffe
2024-08-18
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