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Commit message (Expand)AuthorAge
* Set the viewPoint uniform in shadow shadersDan Goodliffe2023-12-03
* Render correct VAO for rail vehicle shadowsDan Goodliffe2023-12-03
* Shader viewPoint now an integerDan Goodliffe2023-12-03
* Test case for finding ray entry pointsDan Goodliffe2023-12-02
* Handle the case where the ray never enters the mapDan Goodliffe2023-12-02
* Extend ray for intersect walk to cover the extents of the mapDan Goodliffe2023-12-02
* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
* Add crossInt - cross product for integer vectorsDan Goodliffe2023-12-02
* Restore some treesDan Goodliffe2023-11-26
* Fix terrain texture tilingDan Goodliffe2023-11-26
* Calculate vertex normals onlyDan Goodliffe2023-11-26
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * Model positions as integersDan Goodliffe2023-11-25
| * Remove getTransformDan Goodliffe2023-11-25
| * Send position and rotation matrix to GPU separately in shadowmapper dynamicDan Goodliffe2023-11-25
| * Spread the trees outDan Goodliffe2023-11-25
| * Send position and rotation matrix to GPU separately in basic programDan Goodliffe2023-11-25
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
| * Refactor BufferedLocationT to use a callbackDan Goodliffe2023-11-11
| * Add BufferedLocation method for getting the rotation only transformDan Goodliffe2023-11-11
| * Add Location method for getting the rotation only transformDan Goodliffe2023-11-11
| * Fix definition of shadowMapRegionsDan Goodliffe2023-11-09
| * WIP typedefing just about everything elseDan Goodliffe2023-11-09
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| * Reformat with new clang-formatDan Goodliffe2023-11-07
| * Don't request a specific OpenGL version, just check we get something sufficie...Dan Goodliffe2023-11-07
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* | Fix calculating extentsDan Goodliffe2023-11-05
* | Fix and split linesCrossDan Goodliffe2023-11-05
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* | Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
* | More tests can just use the global fixed dataDan Goodliffe2023-11-04
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
* | Reformat test sourceDan Goodliffe2023-11-04
* | Calculate and expose the extents of the terrain meshDan Goodliffe2023-11-04
* | Static helper for loading ASCII grid dataDan Goodliffe2023-11-04
* | Psycho-rebased branch terrain on top of mainDan Goodliffe2023-11-03
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| * | Implement terrain intersect rayDan Goodliffe2023-11-03
| * | Helper to get cartesian position from baricentric on TriangleDan Goodliffe2023-11-03
| * | Increase BOOST_CHECK_CLOSE_VEC stream precisionDan Goodliffe2023-11-03
| * | Terrain mesh method for getting the height/position at a point on the surfaceDan Goodliffe2023-11-02
| * | Generic N-dimensional terrain triangleDan Goodliffe2023-11-02
| * | Add test-terrain dependency on sample height dataDan Goodliffe2023-11-02
| * | Make PointFace harder to misuseDan Goodliffe2023-10-31
| * | Update walk/walkUntil to work on PointFace from parameterDan Goodliffe2023-10-31
| * | Helper type for storing/passing/returning a point and its containing faceDan Goodliffe2023-10-31
| * | Initial commit of walk/walkUtil terrainDan Goodliffe2023-10-31