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* | Psycho-rebased branch terrain on top of mainDan Goodliffe2023-11-03
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| * | Implement terrain intersect rayDan Goodliffe2023-11-03
| * | Helper to get cartesian position from baricentric on TriangleDan Goodliffe2023-11-03
| * | Increase BOOST_CHECK_CLOSE_VEC stream precisionDan Goodliffe2023-11-03
| * | Terrain mesh method for getting the height/position at a point on the surfaceDan Goodliffe2023-11-02
| * | Generic N-dimensional terrain triangleDan Goodliffe2023-11-02
| * | Add test-terrain dependency on sample height dataDan Goodliffe2023-11-02
| * | Make PointFace harder to misuseDan Goodliffe2023-10-31
| * | Update walk/walkUntil to work on PointFace from parameterDan Goodliffe2023-10-31
| * | Helper type for storing/passing/returning a point and its containing faceDan Goodliffe2023-10-31
| * | Initial commit of walk/walkUtil terrainDan Goodliffe2023-10-31
| * | Initial commit of findPoint on terrainDan Goodliffe2023-10-29
| * | Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
| * | Move OpenMesh/GLM compatibility structs to common placeDan Goodliffe2023-10-27
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* / Don't request a specific OpenGL version, just check we get something sufficie...Dan Goodliffe2023-11-03
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* Merge branch 'glad'Dan Goodliffe2023-05-28
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| * Swap GLEW for more modern gladDan Goodliffe2023-05-28
| * Add glad submodule and build a glad libraryDan Goodliffe2023-05-27
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* Mark main rule as always, so we can always launch itDan Goodliffe2023-05-24
* Make Mesh into a template to support any vertex typeDan Goodliffe2023-05-10
* Support for tessellation shadersDan Goodliffe2023-05-09
* Merge branch 'containers'Dan Goodliffe2023-05-07
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| * Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
| * Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
| * Don't explictly call destructor of contained elementDan Goodliffe2023-05-01
| * Add the pack containerDan Goodliffe2023-05-01
| * Add method to get GL buffer name of glContainerDan Goodliffe2023-05-01
| * Add missing test over iterator comparisonDan Goodliffe2023-05-01
| * glContainer should at least double in capacity as requiredDan Goodliffe2023-05-01
| * Extend glContainer with most of the interface expected of an STL containerDan Goodliffe2023-05-01
| * Initial commit of glContainerDan Goodliffe2023-04-30
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* Rename strings.h to something that won't conflict with a system headerDan Goodliffe2023-04-30
* Reformat with new clang-format 16Dan Goodliffe2023-04-29
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Lookup material details once in the vertex shaderDan Goodliffe2023-04-27
* Merge branch 'instancing-pt2'Dan Goodliffe2023-04-27
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| * Revert "Export mesh size and primitive type"Dan Goodliffe2023-04-26
| * Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
| * Add Mesh helper for drawing instancesDan Goodliffe2023-04-26
| * Point shaders (shadows) can all share the same implementation now in a single...Dan Goodliffe2023-04-26
| * Point shaders can all share the same implementation now in a single placeDan Goodliffe2023-04-26
| * Fudge RV bogey position the same as we do the body in test-renderDan Goodliffe2023-04-26
| * Pop and complete instanced shadow supportDan Goodliffe2023-04-26
| * Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
| * Add BufferedLocationDan Goodliffe2023-04-23
| * Use Location::getTransform in Plant instead of duplicatingDan Goodliffe2023-04-23
| * Add getTransform to Location; wraps the standard mat4 calculationsDan Goodliffe2023-04-23
| * Clear world objects explicitlyDan Goodliffe2023-04-23
| * Assert the buffer is actually mappedDan Goodliffe2023-04-23