index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
|
|
*
Spread the trees out
Dan Goodliffe
2023-11-25
|
|
*
Send position and rotation matrix to GPU separately in basic program
Dan Goodliffe
2023-11-25
|
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
|
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
|
|
*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
|
|
*
Add BufferedLocation method for getting the rotation only transform
Dan Goodliffe
2023-11-11
|
|
*
Add Location method for getting the rotation only transform
Dan Goodliffe
2023-11-11
|
|
*
Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
|
|
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
|
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
|
/
|
/
|
*
|
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
|
Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
|
*
Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
|
*
Fix calculating extents
Dan Goodliffe
2023-11-05
|
*
Fix and split linesCross
Dan Goodliffe
2023-11-05
|
*
Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
|
*
Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
|
*
More tests can just use the global fixed data
Dan Goodliffe
2023-11-04
|
*
Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
|
*
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
|
*
Reformat test source
Dan Goodliffe
2023-11-04
|
*
Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
|
*
Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
|
*
Psycho-rebased branch terrain on top of main
Dan Goodliffe
2023-11-03
|
|
\
|
|
*
Implement terrain intersect ray
Dan Goodliffe
2023-11-03
|
|
*
Helper to get cartesian position from baricentric on Triangle
Dan Goodliffe
2023-11-03
|
|
*
Increase BOOST_CHECK_CLOSE_VEC stream precision
Dan Goodliffe
2023-11-03
|
|
*
Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
|
|
*
Generic N-dimensional terrain triangle
Dan Goodliffe
2023-11-02
|
|
*
Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
|
|
*
Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
|
|
*
Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
|
|
*
Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
|
|
*
Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
|
|
*
Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
|
|
*
Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
|
|
*
Move OpenMesh/GLM compatibility structs to common place
Dan Goodliffe
2023-10-27
|
|
/
|
/
|
|
*
Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-03
|
/
*
Merge branch 'glad'
Dan Goodliffe
2023-05-28
|
\
|
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
|
*
Add glad submodule and build a glad library
Dan Goodliffe
2023-05-27
|
/
*
Mark main rule as always, so we can always launch it
Dan Goodliffe
2023-05-24
*
Make Mesh into a template to support any vertex type
Dan Goodliffe
2023-05-10
*
Support for tessellation shaders
Dan Goodliffe
2023-05-09
*
Merge branch 'containers'
Dan Goodliffe
2023-05-07
|
\
|
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
|
*
Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
|
*
Don't explictly call destructor of contained element
Dan Goodliffe
2023-05-01
|
*
Add the pack container
Dan Goodliffe
2023-05-01
[prev]
[next]