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Commit message (Collapse)AuthorAge
* Fix the fact I've been spelling persistence wrong this whole timeDan Goodliffe2021-11-07
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* Implement shared_ptr supportDan Goodliffe2021-11-07
| | | | Uses somewhat dirty global map for keeping shared_ptr objects by key, needs fix
* Extend factory map to include make_sharedDan Goodliffe2021-11-07
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* Automatic type registrationDan Goodliffe2021-11-07
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* Fix dependent name lookupDan Goodliffe2021-11-07
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* Common base class for value selectionsDan Goodliffe2021-11-07
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* Tidy case of function namesDan Goodliffe2021-11-07
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* Simplify object creation codeDan Goodliffe2021-11-07
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* Fix the odd difference with arrays and vectors and objectsDan Goodliffe2021-11-07
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* Remove ArrayLikeDan Goodliffe2021-11-07
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* Support chaining persist calls for subclassesDan Goodliffe2021-11-07
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* Erring toward complete JSON loaderDan Goodliffe2021-11-07
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* Remove spare semi colonsDan Goodliffe2021-11-07
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* Move json persistance into libDan Goodliffe2021-11-07
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* Second swing persistanceDan Goodliffe2021-11-07
| | | | Mostly functional JSON deserialising for most types.
* Initial commit of basis persistenceDan Goodliffe2021-11-07
| | | | | | JSON parser lifted almost verbatim for libjsonpp running into some custom code for populating ilt objects. Pretty minimal per object code requirements.
* Compile stb wrapper in C++ modeDan Goodliffe2021-11-07
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* Bump GCC versionDan Goodliffe2021-11-07
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* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
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* Bump to release GCC versionDan Goodliffe2021-05-01
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* Implement goto so nodeDan Goodliffe2021-03-16
| | | | Encompasses determining a route and a distance to travel
* Allow activities to be changed when doing themDan Goodliffe2021-03-16
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* Add requires on factory like functionsDan Goodliffe2021-03-16
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* Create GameState, the single global for the root of everythingDan Goodliffe2021-03-15
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* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
| | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type!
* Simplified TestLink extending LinkStraightDan Goodliffe2021-03-13
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* Add missing virtual destructor in RenderableDan Goodliffe2021-03-13
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* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
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* More complete tests for route findingDan Goodliffe2021-03-13
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* Initial commit of the route finderDan Goodliffe2021-03-13
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* Only attempt to render renderable networksDan Goodliffe2021-03-13
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* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
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* Add some more helpers to NetworkDan Goodliffe2021-03-10
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* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
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* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
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* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
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* Merge nexts into endsDan Goodliffe2021-03-10
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* Create a new loop of test trackDan Goodliffe2021-03-09
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* Please joining links midpoint height betterDan Goodliffe2021-03-09
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* Fix paths in test casesDan Goodliffe2021-03-09
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* Make objectives responsible for navigationDan Goodliffe2021-03-09
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* Split ActivityOf<> into its own fileDan Goodliffe2021-03-09
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* Push link based movement into VehicleDan Goodliffe2021-03-09
| | | | | I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle
* Initial commit of the orders/activities systemDan Goodliffe2021-03-08
| | | | Has the main window provide some control over our test train
* Shut up cppcheck, an STL implementation of that would be stupidDan Goodliffe2021-03-08
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* Move TickDuration type into global scopeDan Goodliffe2021-03-08
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* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
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* Speed conversions and literalsDan Goodliffe2021-03-07
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* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06
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* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06
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