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Commit message (Expand)AuthorAge
* Rename strings.h to something that won't conflict with a system headerDan Goodliffe2023-04-30
* Reformat with new clang-format 16Dan Goodliffe2023-04-29
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Lookup material details once in the vertex shaderDan Goodliffe2023-04-27
* Merge branch 'instancing-pt2'Dan Goodliffe2023-04-27
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| * Revert "Export mesh size and primitive type"Dan Goodliffe2023-04-26
| * Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
| * Add Mesh helper for drawing instancesDan Goodliffe2023-04-26
| * Point shaders (shadows) can all share the same implementation now in a single...Dan Goodliffe2023-04-26
| * Point shaders can all share the same implementation now in a single placeDan Goodliffe2023-04-26
| * Fudge RV bogey position the same as we do the body in test-renderDan Goodliffe2023-04-26
| * Pop and complete instanced shadow supportDan Goodliffe2023-04-26
| * Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
| * Add BufferedLocationDan Goodliffe2023-04-23
| * Use Location::getTransform in Plant instead of duplicatingDan Goodliffe2023-04-23
| * Add getTransform to Location; wraps the standard mat4 calculationsDan Goodliffe2023-04-23
| * Clear world objects explicitlyDan Goodliffe2023-04-23
| * Assert the buffer is actually mappedDan Goodliffe2023-04-23
* | Merge remote-tracking branch 'origin/assimp-normals'Dan Goodliffe2023-04-25
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| * | Clear world objects explicitlyDan Goodliffe2023-04-25
| * | Set vertex normals from AssImp data if availableDan Goodliffe2023-04-25
| * | Don't update face/vertex normals if normals were provided, simply use them as isDan Goodliffe2023-04-25
| * | Allow setting a flag to say (vertex) normals have been providedDan Goodliffe2023-04-25
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* / Remove duplicate Tree-01-1 definitionDan Goodliffe2023-04-25
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* Merge branch 'instancing'Dan Goodliffe2023-04-22
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| * Keep the instance unused vector sorted and binary search itDan Goodliffe2023-04-22
| * Don't fill the instances unused vector unnecessarilyDan Goodliffe2023-04-22
| * Test instancing automatic unmap when count is called, add some nodiscardDan Goodliffe2023-04-22
| * Streamline the instancing maintenanceDan Goodliffe2023-04-22
| * Fix the instancing maintenanceDan Goodliffe2023-04-22
| * Instances buffer data needs to be unmapped before useDan Goodliffe2023-04-21
| * Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
| * Expose bufferName and count from InstanceVerticesDan Goodliffe2023-04-20
| * Support setting vertex attrib divisorDan Goodliffe2023-04-19
| * Enable all vertex array attribs configured by vertexAttribFuncDan Goodliffe2023-04-19
| * Persist vertexArrayId across multiple callsDan Goodliffe2023-04-19
| * Add basic instanced shader to those which get the viewProjection configuredDan Goodliffe2023-04-19
| * Fix type of basic instanced shaderDan Goodliffe2023-04-19
| * Export mesh size and primitive typeDan Goodliffe2023-04-19
| * Fixup vertexAttribFunc for matricesDan Goodliffe2023-04-19
| * Drop performance debug to warning and stop disabling error checking for textu...Dan Goodliffe2023-04-19
| * Fix location of model matrix in vertex shaderDan Goodliffe2023-04-18
| * Specialize vertexAttribFunc for matrices because there's an upper limit of si...Dan Goodliffe2023-04-18
| * Separate storing of mesh vertex/index data from configuring VAODan Goodliffe2023-04-17
| * Revamp how VertexArrayObject configures attributes and dataDan Goodliffe2023-04-17
| * Fix up the way spotlight shader worksDan Goodliffe2023-04-17
| * Assets moved to global game stateDan Goodliffe2023-04-17
| * Create a large test forestDan Goodliffe2023-04-17
| * First cut of instance vertices and proxyDan Goodliffe2023-04-17