diff options
Diffstat (limited to 'ui')
| -rw-r--r-- | ui/gameMainWindow.cpp | 13 | ||||
| -rw-r--r-- | ui/gameMainWindow.h | 1 |
2 files changed, 10 insertions, 4 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 9f224a2..056dac3 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -83,15 +83,20 @@ GameMainWindow::handleInput(const SDL_Event & event) } void -GameMainWindow::render() +GameMainWindow::forEachRenderable(const RenderableProcessor & func) const { - const auto & [camFrust, lightFrust] = SceneRenderer::preFrame(gameState->environment->getSunPos()); for (const auto & [assetId, asset] : gameState->assets) { if (const auto renderable = asset.getAs<Renderable>()) { - renderable->preFrame(camFrust, lightFrust); + func(renderable); } } - gameState->world.apply<const Renderable>(&Renderable::preFrame, camFrust, lightFrust); + gameState->world.apply<Renderable>(func); +} + +void +GameMainWindow::render() +{ + SceneRenderer::preFrame(*this, gameState->environment->getSunPos()); SceneRenderer::render(*this); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index 71b6314..015bb2b 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -14,6 +14,7 @@ public: private: bool handleInput(const SDL_Event &) override; + void forEachRenderable(const RenderableProcessor & func) const override; void content(const SceneShader &, const Frustum &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; |
