diff options
Diffstat (limited to 'ui')
-rw-r--r-- | ui/gameMainWindow.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index b559341..f895a20 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -60,11 +60,11 @@ public: const auto mouse = glm::vec2 {e.button.x, e.button.y} / position.size; glm::vec2 baryPos {}; - float eh; + float distance; const auto ray = camera->unProject(mouse); - if (const auto selected - = gameState->world.applyOne<Selectable>(&Selectable::intersectRay, ray, &baryPos, &eh); + if (const auto selected = gameState->world.applyOne<Selectable>( + &Selectable::intersectRay, ray, &baryPos, &distance); selected != gameState->world.end()) { const auto & ref = *selected.base()->get(); clicked = typeid(ref).name(); |