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-rw-r--r--ui/gameMainSelector.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp
index 635dce0..5011767 100644
--- a/ui/gameMainSelector.cpp
+++ b/ui/gameMainSelector.cpp
@@ -48,9 +48,7 @@ GameMainSelector::handleInput(const SDL_Event & e, const Position &)
const auto mouse = glm::vec2 {e.motion.x, e.motion.y} / position.size;
const auto ray = camera->unProject(mouse);
- if (target) {
- target->move(ray);
- }
+ target->move(ray);
return true;
}
break;