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Diffstat (limited to 'ui')
-rw-r--r--ui/applicationBase.h2
-rw-r--r--ui/editNetwork.h2
-rw-r--r--ui/font.cpp2
-rw-r--r--ui/gameMainSelector.cpp4
-rw-r--r--ui/gameMainSelector.h2
-rw-r--r--ui/gameMainWindow.cpp4
-rw-r--r--ui/gameMainWindow.h2
-rw-r--r--ui/modeHelper.h (renamed from ui/modeHelper.hpp)0
-rw-r--r--ui/toolbar.h2
-rw-r--r--ui/uiComponent.h2
-rw-r--r--ui/window.h8
11 files changed, 15 insertions, 15 deletions
diff --git a/ui/applicationBase.h b/ui/applicationBase.h
index 57995ca..9d9b66b 100644
--- a/ui/applicationBase.h
+++ b/ui/applicationBase.h
@@ -1,6 +1,6 @@
#pragma once
-#include <special_members.hpp>
+#include <special_members.h>
class ApplicationBase {
public:
diff --git a/ui/editNetwork.h b/ui/editNetwork.h
index 1ba2e13..eb1677e 100644
--- a/ui/editNetwork.h
+++ b/ui/editNetwork.h
@@ -1,7 +1,7 @@
#pragma once
#include "gameMainSelector.h"
-#include "modeHelper.hpp"
+#include "modeHelper.h"
#include "toolbar.h"
#include "worldOverlay.h"
#include <game/gamestate.h>
diff --git a/ui/font.cpp b/ui/font.cpp
index 43991f0..108f905 100644
--- a/ui/font.cpp
+++ b/ui/font.cpp
@@ -5,7 +5,7 @@
#include <ft2build.h>
#include FT_FREETYPE_H
#include "glArrays.h"
-#include <glRef.hpp>
+#include <glRef.h>
#include <maths.h>
#include <memory>
#include <optional>
diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp
index 0fbf687..081718d 100644
--- a/ui/gameMainSelector.cpp
+++ b/ui/gameMainSelector.cpp
@@ -1,5 +1,5 @@
#include "gameMainSelector.h"
-#include "collection.hpp"
+#include "collection.h"
#include "text.h"
#include "ui/uiComponent.h"
#include <SDL2/SDL.h>
@@ -10,7 +10,7 @@
#include <gfx/gl/camera.h>
#include <optional>
#include <span>
-#include <stream_support.hpp>
+#include <stream_support.h>
#include <typeinfo>
#include <vector>
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h
index aacd67a..98cdf53 100644
--- a/ui/gameMainSelector.h
+++ b/ui/gameMainSelector.h
@@ -1,7 +1,7 @@
#pragma once
#include "SDL_events.h"
-#include "special_members.hpp"
+#include "special_members.h"
#include "uiComponent.h"
#include "worldOverlay.h"
#include <glm/glm.hpp>
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 3f85a4f..30cdada 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -3,12 +3,12 @@
#include "gameMainSelector.h"
#include "gfx/camera_controller.h"
#include "manualCameraController.h"
-#include "modeHelper.hpp"
+#include "modeHelper.h"
#include "toolbar.h"
#include "window.h"
#include <GL/glew.h>
#include <SDL2/SDL.h>
-#include <collection.hpp>
+#include <collection.h>
#include <game/gamestate.h>
#include <game/network/rail.h>
#include <game/worldobject.h> // IWYU pragma: keep
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index d5bcf41..a4e822e 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -1,6 +1,6 @@
#pragma once
-#include "chronology.hpp"
+#include "chronology.h"
#include "gfx/gl/sceneRenderer.h"
#include "window.h"
#include <cstddef>
diff --git a/ui/modeHelper.hpp b/ui/modeHelper.h
index 77707f2..77707f2 100644
--- a/ui/modeHelper.hpp
+++ b/ui/modeHelper.h
diff --git a/ui/toolbar.h b/ui/toolbar.h
index d141139..ea560f5 100644
--- a/ui/toolbar.h
+++ b/ui/toolbar.h
@@ -1,6 +1,6 @@
#pragma once
-#include "collection.hpp"
+#include "collection.h"
#include "iconButton.h"
#include "uiComponent.h"
#include <initializer_list>
diff --git a/ui/uiComponent.h b/ui/uiComponent.h
index 8a9613e..75c2284 100644
--- a/ui/uiComponent.h
+++ b/ui/uiComponent.h
@@ -2,7 +2,7 @@
#include <functional>
#include <glm/glm.hpp>
-#include <special_members.hpp>
+#include <special_members.h>
class UIShader;
union SDL_Event;
diff --git a/ui/window.h b/ui/window.h
index 8b7d870..be9e114 100644
--- a/ui/window.h
+++ b/ui/window.h
@@ -1,13 +1,13 @@
#pragma once
-#include "chronology.hpp"
-#include "collection.hpp"
+#include "chronology.h"
+#include "collection.h"
#include "gfx/gl/uiShader.h"
-#include "ptr.hpp"
+#include "ptr.h"
#include "uiComponent.h" // IWYU pragma: keep
#include <SDL2/SDL.h>
#include <cstddef>
-#include <special_members.hpp>
+#include <special_members.h>
#include <string>
using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>;