diff options
Diffstat (limited to 'ui')
-rw-r--r-- | ui/applicationBase.h | 2 | ||||
-rw-r--r-- | ui/editNetwork.h | 2 | ||||
-rw-r--r-- | ui/font.cpp | 2 | ||||
-rw-r--r-- | ui/gameMainSelector.cpp | 4 | ||||
-rw-r--r-- | ui/gameMainSelector.h | 2 | ||||
-rw-r--r-- | ui/gameMainWindow.cpp | 4 | ||||
-rw-r--r-- | ui/gameMainWindow.h | 2 | ||||
-rw-r--r-- | ui/modeHelper.h (renamed from ui/modeHelper.hpp) | 0 | ||||
-rw-r--r-- | ui/toolbar.h | 2 | ||||
-rw-r--r-- | ui/uiComponent.h | 2 | ||||
-rw-r--r-- | ui/window.h | 8 |
11 files changed, 15 insertions, 15 deletions
diff --git a/ui/applicationBase.h b/ui/applicationBase.h index 57995ca..9d9b66b 100644 --- a/ui/applicationBase.h +++ b/ui/applicationBase.h @@ -1,6 +1,6 @@ #pragma once -#include <special_members.hpp> +#include <special_members.h> class ApplicationBase { public: diff --git a/ui/editNetwork.h b/ui/editNetwork.h index 1ba2e13..eb1677e 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -1,7 +1,7 @@ #pragma once #include "gameMainSelector.h" -#include "modeHelper.hpp" +#include "modeHelper.h" #include "toolbar.h" #include "worldOverlay.h" #include <game/gamestate.h> diff --git a/ui/font.cpp b/ui/font.cpp index 43991f0..108f905 100644 --- a/ui/font.cpp +++ b/ui/font.cpp @@ -5,7 +5,7 @@ #include <ft2build.h> #include FT_FREETYPE_H #include "glArrays.h" -#include <glRef.hpp> +#include <glRef.h> #include <maths.h> #include <memory> #include <optional> diff --git a/ui/gameMainSelector.cpp b/ui/gameMainSelector.cpp index 0fbf687..081718d 100644 --- a/ui/gameMainSelector.cpp +++ b/ui/gameMainSelector.cpp @@ -1,5 +1,5 @@ #include "gameMainSelector.h" -#include "collection.hpp" +#include "collection.h" #include "text.h" #include "ui/uiComponent.h" #include <SDL2/SDL.h> @@ -10,7 +10,7 @@ #include <gfx/gl/camera.h> #include <optional> #include <span> -#include <stream_support.hpp> +#include <stream_support.h> #include <typeinfo> #include <vector> diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index aacd67a..98cdf53 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -1,7 +1,7 @@ #pragma once #include "SDL_events.h" -#include "special_members.hpp" +#include "special_members.h" #include "uiComponent.h" #include "worldOverlay.h" #include <glm/glm.hpp> diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index 3f85a4f..30cdada 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -3,12 +3,12 @@ #include "gameMainSelector.h" #include "gfx/camera_controller.h" #include "manualCameraController.h" -#include "modeHelper.hpp" +#include "modeHelper.h" #include "toolbar.h" #include "window.h" #include <GL/glew.h> #include <SDL2/SDL.h> -#include <collection.hpp> +#include <collection.h> #include <game/gamestate.h> #include <game/network/rail.h> #include <game/worldobject.h> // IWYU pragma: keep diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index d5bcf41..a4e822e 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -1,6 +1,6 @@ #pragma once -#include "chronology.hpp" +#include "chronology.h" #include "gfx/gl/sceneRenderer.h" #include "window.h" #include <cstddef> diff --git a/ui/modeHelper.hpp b/ui/modeHelper.h index 77707f2..77707f2 100644 --- a/ui/modeHelper.hpp +++ b/ui/modeHelper.h diff --git a/ui/toolbar.h b/ui/toolbar.h index d141139..ea560f5 100644 --- a/ui/toolbar.h +++ b/ui/toolbar.h @@ -1,6 +1,6 @@ #pragma once -#include "collection.hpp" +#include "collection.h" #include "iconButton.h" #include "uiComponent.h" #include <initializer_list> diff --git a/ui/uiComponent.h b/ui/uiComponent.h index 8a9613e..75c2284 100644 --- a/ui/uiComponent.h +++ b/ui/uiComponent.h @@ -2,7 +2,7 @@ #include <functional> #include <glm/glm.hpp> -#include <special_members.hpp> +#include <special_members.h> class UIShader; union SDL_Event; diff --git a/ui/window.h b/ui/window.h index 8b7d870..be9e114 100644 --- a/ui/window.h +++ b/ui/window.h @@ -1,13 +1,13 @@ #pragma once -#include "chronology.hpp" -#include "collection.hpp" +#include "chronology.h" +#include "collection.h" #include "gfx/gl/uiShader.h" -#include "ptr.hpp" +#include "ptr.h" #include "uiComponent.h" // IWYU pragma: keep #include <SDL2/SDL.h> #include <cstddef> -#include <special_members.hpp> +#include <special_members.h> #include <string> using SDL_WindowPtr = wrapped_ptrt<SDL_Window, SDL_CreateWindow, SDL_DestroyWindow>; |