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-rw-r--r--ui/uiComponent.h24
1 files changed, 23 insertions, 1 deletions
diff --git a/ui/uiComponent.h b/ui/uiComponent.h
index cd21de3..e7b3a0b 100644
--- a/ui/uiComponent.h
+++ b/ui/uiComponent.h
@@ -1,12 +1,34 @@
#ifndef UICOMPONENT_H
#define UICOMPONENT_H
+#include <functional>
+#include <glm/glm.hpp>
+#include <special_members.hpp>
+
class UIShader;
+union SDL_Event;
+struct SDL_MouseButtonEvent;
+using UIEvent = std::function<void(const SDL_Event &)>;
class UIComponent {
public:
+ struct Position {
+ glm::vec2 origin, size;
+ Position operator+(const Position &) const;
+ Position operator+(const glm::vec2 &) const;
+ bool operator&(const SDL_MouseButtonEvent &) const;
+ bool operator&(const glm::vec2 &) const;
+ };
+ explicit UIComponent(Position);
virtual ~UIComponent() = default;
- virtual void render(const UIShader &) const = 0;
+
+ NO_MOVE(UIComponent);
+ NO_COPY(UIComponent);
+
+ virtual void render(const UIShader &, const Position & parentPos) const = 0;
+ virtual bool handleInput(const SDL_Event &, const Position & parentPos) = 0;
+
+ Position position;
};
#endif