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-rw-r--r--ui/manualCameraController.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/ui/manualCameraController.h b/ui/manualCameraController.h
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+++ b/ui/manualCameraController.h
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+#ifndef MANUAL_CAMERA_CONTROLLER_H
+#define MANUAL_CAMERA_CONTROLLER_H
+
+#include "inputHandler.h"
+#include <SDL2/SDL.h>
+#include <gfx/camera_controller.h>
+#include <glm/glm.hpp>
+#include <maths.h>
+
+class Camera;
+
+class ManualCameraController : public CameraController, public InputHandler {
+public:
+ explicit ManualCameraController(glm::vec2 f) : focus {f} { }
+
+ bool handleInput(const SDL_Event & e) override;
+
+ void updateCamera(Camera * camera) const override;
+
+private:
+ bool ctrl {false}, mrb {false};
+ glm::vec2 focus;
+ float direction {quarter_pi};
+ float dist {40}, pitch {quarter_pi};
+};
+#endif