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-rw-r--r--ui/manualCameraController.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/ui/manualCameraController.cpp b/ui/manualCameraController.cpp
index 8e52b0e..ef26e81 100644
--- a/ui/manualCameraController.cpp
+++ b/ui/manualCameraController.cpp
@@ -59,12 +59,12 @@ ManualCameraController::handleInput(const SDL_Event & e, const Position &)
pitch = std::clamp(pitch - 0.01F * static_cast<float>(e.motion.yrel), 0.1F, half_pi);
}
else {
- focus += rotate_flat(-direction) * glm::vec2 {-e.motion.xrel, e.motion.yrel};
+ focus += rotate_flat(-direction) * (Position2D {-e.motion.xrel, e.motion.yrel} * dist / 2.0F);
}
}
return true;
case SDL_MOUSEWHEEL:
- dist = std::clamp(dist - static_cast<float>(e.wheel.y) * 4.F, 5.F, 200.F);
+ dist = std::clamp(dist - static_cast<float>(e.wheel.y) * 400.F, 5.F, 200000.F);
break;
}
return false;
@@ -78,6 +78,6 @@ ManualCameraController::render(const UIShader &, const Position &) const
void
ManualCameraController::updateCamera(Camera * camera) const
{
- const auto forward = glm::normalize(sincosf(direction) ^ -sin(pitch));
- camera->setView(!focus - forward * 3.F * std::pow(dist, 1.3F), forward);
+ const auto forward = glm::normalize(sincosf(direction) || -sin(pitch));
+ camera->setView((focus || 0.F) - forward * 3.F * std::pow(dist, 1.3F), forward);
}