diff options
Diffstat (limited to 'ui/gameMainWindow.cpp')
| -rw-r--r-- | ui/gameMainWindow.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index dbbf8a7..eec5512 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -85,6 +85,12 @@ GameMainWindow::handleInput(const SDL_Event & event) void GameMainWindow::render() { + for (const auto & [assetId, asset] : gameState->assets) { + if (const auto renderable = asset.getAs<Renderable>()) { + renderable->preFrame(camera); + } + } + gameState->world.apply<const Renderable>(&Renderable::preFrame, camera); SceneRenderer::render(*this); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
