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-rw-r--r--ui/gameMainWindow.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index 4421098..7d5e19b 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -33,9 +33,8 @@ GameMainWindow::tick(TickDuration)
}
void
-GameMainWindow::Refresh(const GameState * gameState) const
+GameMainWindow::render(const GameState * gameState) const
{
- SDL_GL_MakeCurrent(m_window, m_glContext);
glEnable(GL_DEPTH_TEST);
gameState->world.apply<Renderable>(&Renderable::render, shader);
glDisable(GL_DEPTH_TEST);