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-rw-r--r--ui/editNetwork.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/ui/editNetwork.h b/ui/editNetwork.h
index e1aaa61..c8a2f13 100644
--- a/ui/editNetwork.h
+++ b/ui/editNetwork.h
@@ -9,14 +9,14 @@
#include <gfx/models/texture.h>
#include <optional>
-class Ray;
+template<typename> class Ray;
class EditNetwork : public GameMainSelector::Component, public WorldOverlay {
public:
explicit EditNetwork(Network *);
- bool click(const SDL_MouseButtonEvent & e, const Ray &) override;
- bool move(const SDL_MouseMotionEvent & e, const Ray &) override;
+ bool click(const SDL_MouseButtonEvent & e, const Ray<GlobalPosition3D> &) override;
+ bool move(const SDL_MouseMotionEvent & e, const Ray<GlobalPosition3D> &) override;
bool handleInput(const SDL_Event & e, const UIComponent::Position &) override;
void render(const SceneShader &) const override;
void render(const UIShader & shader, const UIComponent::Position & pos) const override;
@@ -28,8 +28,8 @@ public:
virtual ~Builder() = default;
virtual void render(const SceneShader & shader) const;
virtual std::string hint() const = 0;
- virtual void click(Network *, const GeoData *, const SDL_MouseButtonEvent &, const Ray &) = 0;
- virtual void move(Network *, const GeoData *, const SDL_MouseMotionEvent &, const Ray &) = 0;
+ virtual void click(Network *, const GeoData *, const SDL_MouseButtonEvent &, const Ray<GlobalPosition3D> &) = 0;
+ virtual void move(Network *, const GeoData *, const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &) = 0;
using Ptr = std::unique_ptr<Builder>;