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Diffstat (limited to 'ui/editNetwork.cpp')
-rw-r--r--ui/editNetwork.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp
index 98a60d3..20ec877 100644
--- a/ui/editNetwork.cpp
+++ b/ui/editNetwork.cpp
@@ -5,7 +5,7 @@
#include <gfx/gl/sceneShader.h>
#include <gfx/models/texture.h>
-EditNetwork::EditNetwork(Network * n) : network {n} { }
+EditNetwork::EditNetwork(Network * n) : network {n}, snapPoints {network->getSnapPoints()} { }
bool
EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3D> & ray)
@@ -34,6 +34,7 @@ EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3
currentStart.reset();
}
candidates.clear();
+ snapPoints = network->getSnapPoints();
}
}
return true;
@@ -63,16 +64,20 @@ EditNetwork::handleInput(const SDL_Event &)
void
EditNetwork::render(const SceneShader &, const Frustum &) const
{
+ // TODO render snapPoints
}
std::optional<CreationDefinitionEnd>
EditNetwork::resolveRay(const Ray<GlobalPosition3D> & ray) const
{
if (const auto position = gameState->terrain->intersectRay(ray)) {
- const auto node = network->intersectRayNodes(ray);
- if (node) {
- const auto direction = network->findNodeDirection(node);
- return CreationDefinitionEnd {.position = node->pos, .direction = direction};
+ if (const auto closestSnapPoint = std::ranges::min_element(snapPoints, {},
+ [position](auto && snapPoint) {
+ return distance(position->first, snapPoint.snapPosition);
+ });
+ closestSnapPoint != snapPoints.end()
+ && distance(position->first, closestSnapPoint->snapPosition) < 1'200.F) {
+ return *closestSnapPoint;
}
return CreationDefinitionEnd {.position = position->first, .direction = std::nullopt};
}