diff options
Diffstat (limited to 'ui/editNetwork.cpp')
| -rw-r--r-- | ui/editNetwork.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index 98a60d3..20ec877 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -5,7 +5,7 @@ #include <gfx/gl/sceneShader.h> #include <gfx/models/texture.h> -EditNetwork::EditNetwork(Network * n) : network {n} { } +EditNetwork::EditNetwork(Network * n) : network {n}, snapPoints {network->getSnapPoints()} { } bool EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3D> & ray) @@ -34,6 +34,7 @@ EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3 currentStart.reset(); } candidates.clear(); + snapPoints = network->getSnapPoints(); } } return true; @@ -63,16 +64,20 @@ EditNetwork::handleInput(const SDL_Event &) void EditNetwork::render(const SceneShader &, const Frustum &) const { + // TODO render snapPoints } std::optional<CreationDefinitionEnd> EditNetwork::resolveRay(const Ray<GlobalPosition3D> & ray) const { if (const auto position = gameState->terrain->intersectRay(ray)) { - const auto node = network->intersectRayNodes(ray); - if (node) { - const auto direction = network->findNodeDirection(node); - return CreationDefinitionEnd {.position = node->pos, .direction = direction}; + if (const auto closestSnapPoint = std::ranges::min_element(snapPoints, {}, + [position](auto && snapPoint) { + return distance(position->first, snapPoint.snapPosition); + }); + closestSnapPoint != snapPoints.end() + && distance(position->first, closestSnapPoint->snapPosition) < 1'200.F) { + return *closestSnapPoint; } return CreationDefinitionEnd {.position = position->first, .direction = std::nullopt}; } |
