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-rw-r--r--ui/builders/straight.cpp40
-rw-r--r--ui/builders/straight.h15
2 files changed, 55 insertions, 0 deletions
diff --git a/ui/builders/straight.cpp b/ui/builders/straight.cpp
new file mode 100644
index 0000000..7024746
--- /dev/null
+++ b/ui/builders/straight.cpp
@@ -0,0 +1,40 @@
+#include "straight.h"
+#include <game/geoData.h>
+
+void
+BuilderStraight::render(const Shader &) const
+{
+}
+
+std::string
+BuilderStraight::hint() const
+{
+ if (p1) {
+ return "Pick straight end point";
+ }
+ return "Pick straight start point";
+}
+
+void
+BuilderStraight::click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray)
+{
+ switch (e.button) {
+ case SDL_BUTTON_LEFT:
+ if (const auto p = geoData->intersectRay(ray)) {
+ if (p1) {
+ create(network, *p1, *p);
+ }
+ p1 = *p;
+ }
+ return;
+ case SDL_BUTTON_MIDDLE:
+ p1.reset();
+ return;
+ }
+}
+
+void
+BuilderStraight::create(Network * network, glm::vec3 p1, glm::vec3 p2) const
+{
+ network->addStraight(p1, p2);
+}
diff --git a/ui/builders/straight.h b/ui/builders/straight.h
new file mode 100644
index 0000000..77847dd
--- /dev/null
+++ b/ui/builders/straight.h
@@ -0,0 +1,15 @@
+#pragma once
+#include "../editNetwork.h"
+
+class Network;
+class GeoData;
+
+class BuilderStraight : public EditNetwork::Builder {
+ void render(const Shader &) const override;
+ std::string hint() const override;
+ void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override;
+
+ void create(Network * network, glm::vec3 p1, glm::vec3 p2) const;
+
+ std::optional<glm::vec3> p1;
+};