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-rw-r--r--ui/builders/straight.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/ui/builders/straight.cpp b/ui/builders/straight.cpp
index 7024746..477b40d 100644
--- a/ui/builders/straight.cpp
+++ b/ui/builders/straight.cpp
@@ -1,11 +1,6 @@
#include "straight.h"
#include <game/geoData.h>
-void
-BuilderStraight::render(const Shader &) const
-{
-}
-
std::string
BuilderStraight::hint() const
{
@@ -16,6 +11,19 @@ BuilderStraight::hint() const
}
void
+BuilderStraight::move(Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray & ray)
+{
+ if (p1) {
+ if (const auto p = geoData->intersectRay(ray)) {
+ candidateLinks.objects = network->candidateStraight(*p1, *p);
+ }
+ else {
+ candidateLinks.removeAll();
+ }
+ }
+}
+
+void
BuilderStraight::click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray)
{
switch (e.button) {
@@ -23,12 +31,14 @@ BuilderStraight::click(Network * network, const GeoData * geoData, const SDL_Mou
if (const auto p = geoData->intersectRay(ray)) {
if (p1) {
create(network, *p1, *p);
+ candidateLinks.removeAll();
}
p1 = *p;
}
return;
case SDL_BUTTON_MIDDLE:
p1.reset();
+ candidateLinks.removeAll();
return;
}
}