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-rw-r--r--test/test-render.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp
index b9a809e..bb5a137 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -7,6 +7,7 @@
#include <boost/test/unit_test.hpp>
#include <assetFactory/assetFactory.h>
+#include <game/gamestate.h>
#include <game/geoData.h>
#include <game/network/rail.h>
#include <game/scenary/foliage.h>
@@ -25,10 +26,8 @@
#include <ui/window.h>
class TestScene : public SceneProvider {
- const RailVehicleClassPtr brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(
- AssetFactory::loadXML(RESDIR "/brush47.xml")->assets.at("brush-47"));
- const std::shared_ptr<Foliage> tree021f
- = std::dynamic_pointer_cast<Foliage>(AssetFactory::loadXML(RESDIR "/foliage.xml")->assets.at("Tree-02-1"));
+ RailVehicleClassPtr brush47rvc;
+ std::shared_ptr<Foliage> tree021f;
std::shared_ptr<RailVehicle> train1, train2;
std::shared_ptr<Plant> plant1;
RailLinks rail;
@@ -40,6 +39,9 @@ class TestScene : public SceneProvider {
public:
TestScene()
{
+ gameState->assets = AssetFactory::loadAll(RESDIR);
+ brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(gameState->assets.at("brush-47"));
+ tree021f = std::dynamic_pointer_cast<Foliage>(gameState->assets.at("Tree-02-1"));
train1 = std::make_shared<RailVehicle>(brush47rvc);
train1->location.setPosition({52000, 50000, 2000});
train1->bogies.front().setPosition(train1->bogies.front().position() + train1->location.position());