diff options
Diffstat (limited to 'test')
-rw-r--r-- | test/test-render.cpp | 35 |
1 files changed, 29 insertions, 6 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp index 89b2d90..62090e3 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -12,9 +12,9 @@ #include <ui/sceneRenderer.h> #include <ui/window.h> -class TestRenderWindow : public Window { +class TestRenderOutput { public: - TestRenderWindow() : Window(640, 480, __FILE__, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN) + TestRenderOutput() : size {640, 480} { glBindFramebuffer(GL_FRAMEBUFFER, output); const auto configuregdata @@ -37,18 +37,27 @@ public: throw std::runtime_error("Framebuffer not complete!"); } } + const glm::ivec2 size; + glFrameBuffer output; + glRenderBuffer depth; + glTexture outImage; +}; + +class TestMainWindow : public Window { + // This exists only to hold an OpenGL context open for the duration of the tests, + // in the same way a real main window would always exist. +public: + TestMainWindow() : Window {1, 1, __FILE__, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN} { } void tick(TickDuration) override { } - glFrameBuffer output; - glRenderBuffer depth; - glTexture outImage; }; BOOST_GLOBAL_FIXTURE(ApplicationBase); +BOOST_GLOBAL_FIXTURE(TestMainWindow); -BOOST_FIXTURE_TEST_SUITE(w, TestRenderWindow); +BOOST_FIXTURE_TEST_SUITE(w, TestRenderOutput); BOOST_AUTO_TEST_CASE(basic) { @@ -64,4 +73,18 @@ BOOST_AUTO_TEST_CASE(basic) Texture::save(outImage, size, "/tmp/basic.tga"); } +BOOST_AUTO_TEST_CASE(pointlight) +{ + auto gd = std::make_shared<GeoData>(GeoData::Limits {{0, 0}, {100, 100}}); + gd->generateRandom(); + Terrain terrain {gd}; + SceneRenderer ss {size, output}; + ss.camera.pos = {-10, -10, 60}; + ss.camera.forward = glm::normalize(glm::vec3 {1, 1, -0.5F}); + ss.render([&terrain](const auto & shader) { + terrain.render(shader); + }); + Texture::save(outImage, size, "/tmp/pointlight.tga"); +} + BOOST_AUTO_TEST_SUITE_END(); |