diff options
Diffstat (limited to 'test')
-rw-r--r-- | test/Jamfile.jam | 10 | ||||
-rw-r--r-- | test/perf-assetFactory.cpp | 11 | ||||
-rw-r--r-- | test/test-assetFactory.cpp | 28 | ||||
-rw-r--r-- | test/test-obj.cpp | 39 | ||||
-rw-r--r-- | test/test-render.cpp | 30 | ||||
-rw-r--r-- | test/test-worker.cpp | 104 |
6 files changed, 168 insertions, 54 deletions
diff --git a/test/Jamfile.jam b/test/Jamfile.jam index bf1c408..b0eed5e 100644 --- a/test/Jamfile.jam +++ b/test/Jamfile.jam @@ -44,7 +44,6 @@ project : requirements lib test : [ glob *.cpp : test-*.cpp perf-*.cpp ] ; run test-collection.cpp ; -run test-obj.cpp ; run test-maths.cpp ; run test-lib.cpp ; run test-geo.cpp ; @@ -52,11 +51,12 @@ run test-network.cpp ; run test-persistence.cpp : -- : [ sequence.insertion-sort [ glob-tree fixtures : *.json ] ] : <library>test ; run test-text.cpp ; run test-enumDetails.cpp ; -run test-render.cpp : : : <library>test ; +run test-render.cpp : -- : test-assetFactory : <library>test ; run test-glContextBhvr.cpp ; -run test-assetFactory.cpp : -- : [ sequence.insertion-sort [ glob-tree $(res) : *.xml *.png ] fixtures/rgb.txt ] : <library>test ; -run perf-assetFactory.cpp : : : <library>benchmark <library>test <dependency>test-assetFactory ; -run perf-persistence.cpp : : : <library>benchmark <library>test <dependency>test-persistence ; +run test-assetFactory.cpp : -- : [ sequence.insertion-sort [ glob-tree $(res) : *.* ] fixtures/rgb.txt ] : <library>test ; +run perf-assetFactory.cpp : -- : test-assetFactory : <library>benchmark <library>test ; +run perf-persistence.cpp : -- : test-persistence : <library>benchmark <library>test ; +run test-worker.cpp ; compile test-static-enumDetails.cpp ; compile test-static-stream_support.cpp ; explicit perf-assetFactory ; diff --git a/test/perf-assetFactory.cpp b/test/perf-assetFactory.cpp index c90ac52..147e4ba 100644 --- a/test/perf-assetFactory.cpp +++ b/test/perf-assetFactory.cpp @@ -14,6 +14,17 @@ brush47xml_load(benchmark::State & state) } } +static void +foliagexml_load(benchmark::State & state) +{ + TestMainWindow window; + + for (auto _ : state) { + benchmark::DoNotOptimize(AssetFactory::loadXML(RESDIR "/foliage.xml")); + } +} + BENCHMARK(brush47xml_load); +BENCHMARK(foliagexml_load); BENCHMARK_MAIN(); diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 54168aa..3d79213 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -8,6 +8,8 @@ #include "assetFactory/assetFactory.h" #include "assetFactory/object.h" #include "assetFactory/texturePacker.h" +#include "game/scenary/foliage.h" +#include "game/scenary/plant.h" #include "game/vehicles/railVehicle.h" #include "game/vehicles/railVehicleClass.h" #include "gfx/gl/sceneRenderer.h" @@ -30,7 +32,7 @@ public: glDisable(GL_DEBUG_OUTPUT); auto outpath = (TMP / boost::unit_test::framework::current_test_case().full_name()).replace_extension(".tga"); std::filesystem::create_directories(outpath.parent_path()); - Texture::save(outImage, size, outpath.c_str()); + Texture::save(outImage, outpath.c_str()); } void content(const SceneShader & shader) const override @@ -96,8 +98,30 @@ BOOST_AUTO_TEST_CASE(brush47xml, *boost::unit_test::timeout(5)) render(); } + +BOOST_AUTO_TEST_CASE(foliage, *boost::unit_test::timeout(5)) +{ + auto mf = AssetFactory::loadXML(RESDIR "/foliage.xml"); + BOOST_REQUIRE(mf); + auto tree_01_1 = mf->assets.at("Tree-01-1"); + BOOST_REQUIRE(tree_01_1); + auto tree_01_1_f = std::dynamic_pointer_cast<Foliage>(tree_01_1); + BOOST_REQUIRE(tree_01_1_f); + + auto plant = std::make_shared<Plant>(tree_01_1_f, Location {{-2, 2, 0}, {}}); + objects.objects.push_back(plant); + + render(5); +} BOOST_AUTO_TEST_SUITE_END(); +BOOST_AUTO_TEST_CASE(loadall) +{ + const auto assets = AssetFactory::loadAll(RESDIR); + BOOST_CHECK(assets.at("brush-47")); + BOOST_CHECK(assets.at("Tree-01-1")); +} + template<typename T> using InOut = std::tuple<T, T>; BOOST_DATA_TEST_CASE(normalizeColourName, boost::unit_test::data::make<InOut<std::string>>({ @@ -157,7 +181,7 @@ BOOST_AUTO_TEST_CASE(texturePacker_many, *boost::unit_test::timeout(5)) BOOST_CHECK_EQUAL(totalSize, TexturePacker::area(result.second)); } -BOOST_AUTO_TEST_CASE(texturePacker_many_random, *boost::unit_test::timeout(5)) +BOOST_AUTO_TEST_CASE(texturePacker_many_random, *boost::unit_test::timeout(15)) { std::vector<TexturePacker::Image> images(2048); std::mt19937 gen(std::random_device {}()); diff --git a/test/test-obj.cpp b/test/test-obj.cpp deleted file mode 100644 index e6e725d..0000000 --- a/test/test-obj.cpp +++ /dev/null @@ -1,39 +0,0 @@ -#define BOOST_TEST_MODULE test_obj - -#include <boost/test/unit_test.hpp> - -#include <gfx/models/obj.h> -#include <gfx/models/vertex.hpp> -#include <glm/glm.hpp> -#include <map> -#include <memory> -#include <utility> -#include <vector> - -BOOST_AUTO_TEST_CASE(objparse) -{ - const ObjParser op {RESDIR "/brush47.obj"}; - BOOST_CHECK_EQUAL(75, op.vertices.size()); - BOOST_CHECK_EQUAL(112, op.texCoords.size()); - BOOST_CHECK_EQUAL(31, op.normals.size()); - BOOST_CHECK_EQUAL(3, op.objects.size()); - const auto & object {op.objects.front()}; - BOOST_CHECK_EQUAL("Body", object.first); - BOOST_CHECK_EQUAL(21, object.second.size()); - BOOST_CHECK_EQUAL(8, object.second[0].size()); - BOOST_CHECK_EQUAL(8, object.second[1].size()); - BOOST_CHECK_EQUAL(4, object.second[12].size()); -} - -BOOST_AUTO_TEST_CASE(create_meshes) -{ - const ObjParser op {RESDIR "/brush47.obj"}; - const auto ms = op.createMeshData(); - BOOST_REQUIRE_EQUAL(3, ms.size()); - BOOST_REQUIRE_EQUAL("Body", ms.begin()->first); - const auto & o = ms.at("Body"); - BOOST_REQUIRE_EQUAL(88, o.first.size()); - const auto & v = o.first.front(); - BOOST_REQUIRE_CLOSE(-1.345, v.pos.x, 1); - BOOST_REQUIRE_EQUAL(138, o.second.size()); -} diff --git a/test/test-render.cpp b/test/test-render.cpp index 7771760..45acab5 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -6,8 +6,10 @@ #include <boost/test/data/test_case.hpp> #include <boost/test/unit_test.hpp> +#include <assetFactory/assetFactory.h> #include <game/geoData.h> #include <game/terrain.h> +#include <game/vehicles/railVehicle.h> #include <game/vehicles/railVehicleClass.h> #include <gfx/gl/sceneRenderer.h> #include <gfx/models/texture.h> @@ -19,18 +21,30 @@ #include <ui/window.h> class TestScene : public SceneProvider { - RailVehicleClass train {"brush47"}; + std::shared_ptr<RailVehicle> train1, train2; + Terrain terrain {[]() { auto gd = std::make_shared<GeoData>(GeoData::Limits {{0, 0}, {100, 100}}); gd->generateRandom(); return gd; }()}; + +public: + TestScene() + { + const auto assetFactory = AssetFactory::loadXML(RESDIR "/brush47.xml"); + const auto brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(assetFactory->assets.at("brush-47")); + train1 = std::make_shared<RailVehicle>(brush47rvc); + train1->location.pos = {52, 50, 2}; + train2 = std::make_shared<RailVehicle>(brush47rvc); + train2->location.pos = {52, 30, 2}; + } void content(const SceneShader & shader) const override { terrain.render(shader); - train.render(shader, Location {{52, 50, 2}}, {Location {{52, 56, 2}}, Location {{52, 44, 2}}}); - train.render(shader, Location {{52, 30, 2}}, {Location {{52, 36, 2}}, Location {{52, 24, 2}}}); + train1->render(shader); + train2->render(shader); } void lights(const SceneShader &) const override @@ -40,8 +54,8 @@ class TestScene : public SceneProvider { shadows(const ShadowMapper & shadowMapper) const override { terrain.shadows(shadowMapper); - train.shadows(shadowMapper, Location {{52, 50, 2}}, {Location {{52, 56, 2}}, Location {{52, 44, 2}}}); - train.shadows(shadowMapper, Location {{52, 30, 2}}, {Location {{52, 36, 2}}, Location {{52, 24, 2}}}); + train1->shadows(shadowMapper); + train2->shadows(shadowMapper); } }; @@ -73,7 +87,7 @@ BOOST_AUTO_TEST_CASE(basic) const TestScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); - Texture::save(outImage, size, "/tmp/basic.tga"); + Texture::save(outImage, "/tmp/basic.tga"); } BOOST_AUTO_TEST_CASE(pointlight) @@ -101,7 +115,7 @@ BOOST_AUTO_TEST_CASE(pointlight) const PointLightScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); - Texture::save(outImage, size, "/tmp/pointlight.tga"); + Texture::save(outImage, "/tmp/pointlight.tga"); } BOOST_AUTO_TEST_CASE(spotlight) @@ -128,7 +142,7 @@ BOOST_AUTO_TEST_CASE(spotlight) const PointLightScene scene; ss.render(scene); glDisable(GL_DEBUG_OUTPUT); - Texture::save(outImage, size, "/tmp/spotlight.tga"); + Texture::save(outImage, "/tmp/spotlight.tga"); } BOOST_AUTO_TEST_SUITE_END(); diff --git a/test/test-worker.cpp b/test/test-worker.cpp new file mode 100644 index 0000000..76b7138 --- /dev/null +++ b/test/test-worker.cpp @@ -0,0 +1,104 @@ +#define BOOST_TEST_MODULE test_worker + +#include "testHelpers.h" +#include <boost/test/unit_test.hpp> +#include <set> +#include <stream_support.hpp> +#include <worker.h> + +uint32_t +workCounter() +{ + static std::atomic_uint32_t n; + usleep(1000); + return n++; +} + +void +workVoid() +{ + usleep(1000); +} + +void +workFail() +{ + usleep(1000); + throw std::runtime_error {"test"}; +} + +BOOST_AUTO_TEST_CASE(basic_slow_counter) +{ + std::vector<Worker::WorkPtrT<uint32_t>> ps; + for (int i {}; i < 30; ++i) { + ps.push_back(Worker::addWork(workCounter)); + } + std::set<uint32_t> out; + std::transform(ps.begin(), ps.end(), std::inserter(out, out.end()), [](auto && p) { + return p->get(); + }); + BOOST_REQUIRE_EQUAL(out.size(), ps.size()); + BOOST_CHECK_EQUAL(*out.begin(), 0); + BOOST_CHECK_EQUAL(*out.rbegin(), ps.size() - 1); +} + +BOOST_AUTO_TEST_CASE(basic_error_handler) +{ + auto workitem = Worker::addWork(workFail); + BOOST_CHECK_THROW(workitem->get(), std::runtime_error); +} + +BOOST_AUTO_TEST_CASE(basic_void_work) +{ + auto workitem = Worker::addWork(workVoid); + BOOST_CHECK_NO_THROW(workitem->get()); +} + +BOOST_AUTO_TEST_CASE(lambda_void) +{ + BOOST_CHECK_NO_THROW(Worker::addWork([]() {})->get()); + BOOST_CHECK_NO_THROW(Worker::addWork([](int) {}, 0)->get()); + BOOST_CHECK_NO_THROW(Worker::addWork([](int, int) {}, 0, 0)->get()); +} + +BOOST_AUTO_TEST_CASE(lambda_value) +{ + BOOST_CHECK_EQUAL(1, Worker::addWork([]() { + return 1; + })->get()); + BOOST_CHECK_EQUAL(2, + Worker::addWork( + [](int i) { + return i; + }, + 2) + ->get()); + BOOST_CHECK_EQUAL(3, + Worker::addWork( + [](int i, int j) { + return i + j; + }, + 1, 2) + ->get()); +} + +BOOST_AUTO_TEST_CASE(recursive, *boost::unit_test::timeout(5)) +{ + auto recurse = []() { + std::vector<Worker::WorkPtrT<uint32_t>> ps; + for (int i {}; i < 30; ++i) { + ps.push_back(Worker::addWork(workCounter)); + } + return std::accumulate(ps.begin(), ps.end(), 0U, [](auto && out, auto && p) { + return out += p->get(); + }); + }; + std::vector<Worker::WorkPtrT<uint32_t>> ps; + for (int i {}; i < 30; ++i) { + ps.push_back(Worker::addWork(recurse)); + } + std::set<uint32_t> out; + std::transform(ps.begin(), ps.end(), std::inserter(out, out.end()), [](auto && p) { + return p->get(); + }); +} |