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-rw-r--r--test/test-assetFactory.cpp1
-rw-r--r--test/test-render.cpp30
2 files changed, 0 insertions, 31 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index bc93729..9e278c4 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -48,7 +48,6 @@ public:
void
lights(const SceneShader & shader) const override
{
- shader.pointLight.add({-3, 1, 5}, {1, 1, 1}, .1F);
objects.apply(&Renderable::lights, shader);
}
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 47d146c..41731dd 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -158,34 +158,4 @@ BOOST_AUTO_TEST_CASE(terrain)
Texture::save(outImage, "/tmp/terrain.tga");
}
-BOOST_AUTO_TEST_CASE(pointlight)
-{
- SceneRenderer ss {size, output};
- ss.camera.setView({-10000, -10000, 60000}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
-
- class PointLightScene : public TestScene {
- public:
- void
- environment(const SceneShader &, const SceneRenderer & r) const override
- {
- r.setAmbientLight({0.2F, 0.2F, 0.2F});
- r.setDirectionalLight({0.2F, 0.2F, 0.2F}, west + down, *this);
- }
-
- void
- lights(const SceneShader & shader) const override
- {
- for (int x = 50000; x < 100000; x += 20000) {
- for (int y = 50000; y < 2000000; y += 20000) {
- shader.pointLight.add({x, y, 4000}, {1.0, 1.0, 1.0}, 0.1F);
- }
- }
- }
- };
-
- const PointLightScene scene;
- ss.render(scene);
- Texture::save(outImage, "/tmp/pointlight.tga");
-}
-
BOOST_AUTO_TEST_SUITE_END();