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-rw-r--r--test/test-assetFactory.cpp6
-rw-r--r--test/test-render.cpp29
2 files changed, 3 insertions, 32 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 91a5321..bc93729 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -138,9 +138,9 @@ BOOST_AUTO_TEST_CASE(lights, *boost::unit_test::timeout(5))
BOOST_REQUIRE(rlight_f);
auto light1 = std::make_shared<Light>(rlight_f, Location {{0, 0, 0}, {0, 0, 0}});
- auto light2 = std::make_shared<Light>(rlight_f, Location {{-4000, 0, 0}, {0, -1, 0}});
- auto light3 = std::make_shared<Light>(rlight_f, Location {{-4000, -4000, 0}, {0, -3, 0}});
- auto light4 = std::make_shared<Light>(rlight_f, Location {{3000, 4600, 0}, {0, 1, 0}});
+ auto light2 = std::make_shared<Light>(rlight_f, Location {{-4000, 0, 0}, {0, 2, 0}});
+ auto light3 = std::make_shared<Light>(rlight_f, Location {{-4000, -4000, 0}, {0, 1, 0}});
+ auto light4 = std::make_shared<Light>(rlight_f, Location {{3000, 4600, 0}, {0, 3, 0}});
objects.objects.push_back(rlight_f);
// yes I'm hacking some floor to light up as though its a bush
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 66b4d46..47d146c 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -188,33 +188,4 @@ BOOST_AUTO_TEST_CASE(pointlight)
Texture::save(outImage, "/tmp/pointlight.tga");
}
-BOOST_AUTO_TEST_CASE(spotlight)
-{
- SceneRenderer ss {size, output};
- ss.camera.setView({-10000, -10000, 60000}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
-
- class PointLightScene : public TestScene {
- public:
- void
- environment(const SceneShader &, const SceneRenderer & r) const override
- {
- r.setAmbientLight({0.2F, 0.2F, 0.2F});
- r.setDirectionalLight({0.2F, 0.2F, 0.2F}, west + down, *this);
- }
-
- void
- lights(const SceneShader & shader) const override
- {
- shader.spotLight.add({50000, 50000, 15000}, down, {1.0, 1.0, 1.0}, 0.01F, 1);
- shader.spotLight.add({51000, 59500, 1000}, north, {1.0, 1.0, 1.0}, 0.001F, .5);
- shader.spotLight.add({53000, 59500, 1000}, north, {1.0, 1.0, 1.0}, 0.001F, .5);
- shader.spotLight.add({60000, 50000, 3000}, north + east, {1.0, 1.0, 1.0}, 0.0001F, .7F);
- }
- };
-
- const PointLightScene scene;
- ss.render(scene);
- Texture::save(outImage, "/tmp/spotlight.tga");
-}
-
BOOST_AUTO_TEST_SUITE_END();