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-rw-r--r--test/perf-assetFactory.cpp11
-rw-r--r--test/test-assetFactory.cpp17
2 files changed, 28 insertions, 0 deletions
diff --git a/test/perf-assetFactory.cpp b/test/perf-assetFactory.cpp
index c90ac52..147e4ba 100644
--- a/test/perf-assetFactory.cpp
+++ b/test/perf-assetFactory.cpp
@@ -14,6 +14,17 @@ brush47xml_load(benchmark::State & state)
}
}
+static void
+foliagexml_load(benchmark::State & state)
+{
+ TestMainWindow window;
+
+ for (auto _ : state) {
+ benchmark::DoNotOptimize(AssetFactory::loadXML(RESDIR "/foliage.xml"));
+ }
+}
+
BENCHMARK(brush47xml_load);
+BENCHMARK(foliagexml_load);
BENCHMARK_MAIN();
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 54168aa..dd458ca 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -8,6 +8,8 @@
#include "assetFactory/assetFactory.h"
#include "assetFactory/object.h"
#include "assetFactory/texturePacker.h"
+#include "game/scenary/foliage.h"
+#include "game/scenary/plant.h"
#include "game/vehicles/railVehicle.h"
#include "game/vehicles/railVehicleClass.h"
#include "gfx/gl/sceneRenderer.h"
@@ -96,6 +98,21 @@ BOOST_AUTO_TEST_CASE(brush47xml, *boost::unit_test::timeout(5))
render();
}
+
+BOOST_AUTO_TEST_CASE(foliage, *boost::unit_test::timeout(5))
+{
+ auto mf = AssetFactory::loadXML(RESDIR "/foliage.xml");
+ BOOST_REQUIRE(mf);
+ auto tree_01_1 = mf->assets.at("Tree-01-1");
+ BOOST_REQUIRE(tree_01_1);
+ auto tree_01_1_f = std::dynamic_pointer_cast<Foliage>(tree_01_1);
+ BOOST_REQUIRE(tree_01_1_f);
+
+ auto plant = std::make_shared<Plant>(tree_01_1_f, Location {});
+ objects.objects.push_back(plant);
+
+ render();
+}
BOOST_AUTO_TEST_SUITE_END();
template<typename T> using InOut = std::tuple<T, T>;