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-rw-r--r--test/test-maths.cpp10
-rw-r--r--test/test-render.cpp6
2 files changed, 7 insertions, 9 deletions
diff --git a/test/test-maths.cpp b/test/test-maths.cpp
index 70cf206..d6c0fc1 100644
--- a/test/test-maths.cpp
+++ b/test/test-maths.cpp
@@ -256,7 +256,7 @@ BOOST_AUTO_TEST_CASE(camera_clicks)
{
Camera camera {::origin, ::half_pi, 1.25F, .1F, 10000.F};
constexpr float centre {0.5F}, right {0.9F}, left {0.1F}, top {1.F}, bottom {0.F};
- camera.forward = ::north;
+ camera.setForward(::north);
BOOST_CHECK_EQUAL(camera.unProject({centre, centre}).start, ::origin);
BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}).direction, ::north);
BOOST_CHECK_CLOSE_VEC(camera.unProject({left, centre}).direction, glm::normalize(::north + ::west));
@@ -268,20 +268,20 @@ BOOST_AUTO_TEST_CASE(camera_clicks)
BOOST_CHECK_CLOSE_VEC(camera.unProject({left, bottom}).direction, glm::normalize(::north + ::west + ::down));
BOOST_CHECK_CLOSE_VEC(camera.unProject({right, bottom}).direction, glm::normalize(::north + ::east + ::down));
- camera.forward = ::east;
+ camera.setForward(::east);
BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}).direction, ::east);
BOOST_CHECK_CLOSE_VEC(camera.unProject({left, centre}).direction, glm::normalize(::north + ::east));
BOOST_CHECK_CLOSE_VEC(camera.unProject({right, centre}).direction, glm::normalize(::south + ::east));
- camera.forward = glm::normalize(::north + ::down);
+ camera.setForward(glm::normalize(::north + ::down));
BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}).direction, glm::normalize(::north + ::down));
BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, top}).direction, glm::normalize(::north));
- camera.forward = glm::normalize(::north + ::west + ::down);
+ camera.setForward(glm::normalize(::north + ::west + ::down));
BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}).direction, glm::normalize(::north + ::west + ::down));
BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, top}).direction, glm::normalize(::north + ::west + ::up * 0.2F));
- camera.forward = glm::normalize(::north + ::west);
+ camera.setForward(glm::normalize(::north + ::west));
BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}).direction, glm::normalize(::north + ::west));
BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, top}).direction, glm::normalize(::north + ::west + ::up * 1.2F));
BOOST_CHECK_CLOSE_VEC(camera.unProject({right, centre}).direction, glm::normalize(::north));
diff --git a/test/test-render.cpp b/test/test-render.cpp
index d6e4094..77501ac 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -100,8 +100,7 @@ BOOST_FIXTURE_TEST_SUITE(w, TestRenderOutput);
BOOST_AUTO_TEST_CASE(basic)
{
SceneRenderer ss {size, output};
- ss.camera.pos = {-10, -10, 60};
- ss.camera.forward = glm::normalize(glm::vec3 {1, 1, -0.5F});
+ ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
TestScene scene;
ss.render(scene);
glDisable(GL_DEBUG_OUTPUT);
@@ -111,8 +110,7 @@ BOOST_AUTO_TEST_CASE(basic)
BOOST_AUTO_TEST_CASE(pointlight)
{
SceneRenderer ss {size, output};
- ss.camera.pos = {-10, -10, 60};
- ss.camera.forward = glm::normalize(glm::vec3 {1, 1, -0.5F});
+ ss.camera.setView({-10, -10, 60}, glm::normalize(glm::vec3 {1, 1, -0.5F}));
class PointLightScene : public TestScene {
public:
void