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-rw-r--r--test/test-geo.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/test/test-geo.cpp b/test/test-geo.cpp
index 07e3bd1..7f072bc 100644
--- a/test/test-geo.cpp
+++ b/test/test-geo.cpp
@@ -6,11 +6,20 @@
#include <stream_support.hpp>
#include <game/geoData.h>
+#include <lib/ray.hpp>
struct TestGeoData : public GeoData {
TestGeoData() : GeoData {{{-10, -5}, {30, 40}}, 5.F} { }
};
+namespace std {
+ std::ostream &
+ operator<<(std::ostream & s, const Ray & r)
+ {
+ return (s << r.start << "->" << r.direction);
+ }
+}
+
BOOST_FIXTURE_TEST_SUITE(tgd, TestGeoData)
BOOST_AUTO_TEST_CASE(initialize)
@@ -134,4 +143,74 @@ BOOST_DATA_TEST_CASE(raytracer,
}
}
+using TestRayData = std::tuple<glm::vec3, glm::vec3, glm::vec3>;
+BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1))
+BOOST_DATA_TEST_CASE(intersect_ray,
+ boost::unit_test::data::make<TestRayData>({
+ {{-1, -1, 1.0}, {1, 1, 0}, {0, 0, 1}},
+ {{-1, -1, 2.5}, {1, 1, 0}, {2.5F, 2.5F, 2.5F}},
+ {{-20, -20, 2.5}, {1, 1, 0}, {2.5F, 2.5F, 2.5F}},
+ // outside the map looking in
+ {{-205, -205, 4}, {1, 1, 0}, {5, 5, 4}},
+ {{-205, 5, 4}, {1, 0, 0}, {5, 5, 4}},
+ {{-205, 215, 4}, {1, -1, 0}, {5, 5, 4}},
+ {{215, -205, 4}, {-1, 1, 0}, {5, 5, 4}},
+ {{215, 5, 4}, {-1, 0, 0}, {5, 5, 4}},
+ {{215, 215, 4}, {-1, -1, 0}, {5, 5, 4}},
+ {{5, 215, 4}, {0, -1, 0}, {5, 5, 4}},
+ {{5, -205, 4}, {0, 1, 0}, {5, 5, 4}},
+ }),
+ start, dir, pos)
+{
+ // at(x,y) is index based
+ nodes[at(0, 0)].height = 1;
+ nodes[at(1, 0)].height = 2;
+ nodes[at(0, 1)].height = 3;
+ nodes[at(1, 1)].height = 4;
+
+ const auto intersect = intersectRay({start, glm::normalize(dir)});
+ BOOST_REQUIRE(intersect);
+ BOOST_CHECK_CLOSE_VEC(*intersect, pos);
+}
+
+auto xs = boost::unit_test::data::xrange(-20.F, 0.F, 0.6F), ys = boost::unit_test::data::xrange(-20.F, 0.F, 0.7F);
+auto targetsx = boost::unit_test::data::xrange(0.2F, 4.9F, 1.3F),
+ targetsy = boost::unit_test::data::xrange(0.3F, 4.9F, 1.3F);
+BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1))
+BOOST_DATA_TEST_CASE(intersect_ray_many, xs * ys * targetsx * targetsy, x, y, targetx, targety)
+{
+ // at(x,y) is index based
+ nodes[at(0, 0)].height = 1;
+ nodes[at(1, 0)].height = 2;
+ nodes[at(0, 1)].height = 3;
+ nodes[at(1, 1)].height = 4;
+
+ glm::vec3 start {x, y, 10};
+ const auto target {this->positionAt({targetx, targety})};
+ Ray ray {start, glm::normalize(target - start)};
+ BOOST_TEST_CONTEXT(ray) {
+ const auto intersect = intersectRay(ray);
+ BOOST_REQUIRE(intersect);
+ BOOST_CHECK_CLOSE_VEC(*intersect, target);
+ }
+}
+
+BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1))
+BOOST_DATA_TEST_CASE(intersect_ray_miss,
+ boost::unit_test::data::make<Ray>({
+ {{3, 3, 5}, {-1, -1, 0}},
+ {{0, 0, 5}, {0, 0, 1}},
+ {{0, 0, 5}, {0, 0, -1}},
+ }),
+ ray)
+{
+ // at(x,y) is index based
+ nodes[at(0, 0)].height = 1;
+ nodes[at(1, 0)].height = 2;
+ nodes[at(0, 1)].height = 3;
+ nodes[at(1, 1)].height = 4;
+
+ BOOST_REQUIRE(!intersectRay(ray));
+}
+
BOOST_AUTO_TEST_SUITE_END()