diff options
Diffstat (limited to 'test/test-geo.cpp')
-rw-r--r-- | test/test-geo.cpp | 225 |
1 files changed, 0 insertions, 225 deletions
diff --git a/test/test-geo.cpp b/test/test-geo.cpp deleted file mode 100644 index 7404d32..0000000 --- a/test/test-geo.cpp +++ /dev/null @@ -1,225 +0,0 @@ -#define BOOST_TEST_MODULE test_geo - -#include "testHelpers.h" -#include <boost/test/data/test_case.hpp> -#include <boost/test/unit_test.hpp> -#include <stream_support.h> - -#include <game/geoData.h> -#include <lib/ray.h> - -struct TestGeoData : public GeoData { - TestGeoData() : GeoData {{{-10, -5}, {30, 40}}, 5.F} { } -}; - -namespace std { - std::ostream & - operator<<(std::ostream & s, const Ray & r) - { - return (s << r.start << "->" << r.direction); - } -} - -BOOST_FIXTURE_TEST_SUITE(tgd, TestGeoData) - -BOOST_AUTO_TEST_CASE(initialize) -{ - BOOST_CHECK_EQUAL(limit.first, glm::ivec2(-10, -5)); - BOOST_CHECK_EQUAL(limit.second, glm::ivec2(30, 40)); - BOOST_CHECK_EQUAL(scale, 5.F); - BOOST_CHECK_EQUAL(size, glm::uvec2(41, 46)); - BOOST_CHECK_EQUAL(nodes.size(), 1886); - BOOST_CHECK(std::all_of(nodes.begin(), nodes.end(), [](const auto & n) { - return n.height == -1500.F; - })); -} - -BOOST_AUTO_TEST_CASE(coords) -{ - BOOST_CHECK_EQUAL(at(-10, -5), 0); - BOOST_CHECK_EQUAL(at(-9, -5), 1); - BOOST_CHECK_EQUAL(at(0, -5), 10); - BOOST_CHECK_EQUAL(at(30, -5), 40); - BOOST_CHECK_EQUAL(at(30, 40), 1885); -} - -BOOST_AUTO_TEST_CASE(coords_bad) -{ - BOOST_CHECK_THROW(std::ignore = at(-11, -5), std::range_error); - BOOST_CHECK_THROW(std::ignore = at(-10, -6), std::range_error); - BOOST_CHECK_THROW(std::ignore = at(-11, -6), std::range_error); - BOOST_CHECK_THROW(std::ignore = at(31, 40), std::range_error); - BOOST_CHECK_THROW(std::ignore = at(30, 41), std::range_error); - BOOST_CHECK_THROW(std::ignore = at(31, 41), std::range_error); -} - -BOOST_AUTO_TEST_CASE(gen_random) -{ - // Can only really its sanity - generateRandom(); - // Some terrain above sea level - BOOST_CHECK(std::any_of(nodes.begin(), nodes.end(), [](const auto & n) { - return n.height > 0; - })); - // Still an island - for (int x = limit.first.x; x <= limit.second.x; x += 1) { - BOOST_CHECK_EQUAL(nodes[at(x, limit.first.y)].height, -1500.F); - BOOST_CHECK_EQUAL(nodes[at(x, limit.second.y)].height, -1500.F); - } - for (int y = limit.first.y; y <= limit.second.y; y += 1) { - BOOST_CHECK_EQUAL(nodes[at(limit.first.x, y)].height, -1500.F); - BOOST_CHECK_EQUAL(nodes[at(limit.second.x, y)].height, -1500.F); - } -} - -BOOST_AUTO_TEST_CASE(load_uk_heightmap) -{ - loadFromImages(FIXTURESDIR "/height/V0txo.jpg", 100.F); - // Some terrain above sea level - BOOST_CHECK(std::any_of(nodes.begin(), nodes.end(), [](const auto & n) { - return n.height > 0; - })); -} - -BOOST_AUTO_TEST_CASE(get_height_at) -{ - // at(x,y) is index based - nodes[at(0, 0)].height = 1; - nodes[at(1, 0)].height = 2; - nodes[at(0, 1)].height = 3; - nodes[at(1, 1)].height = 4; - - // positionAt(x,y) is world based - // Corners - BOOST_CHECK_EQUAL(positionAt({0, 0}), glm::vec3(0, 0, 1)); - BOOST_CHECK_EQUAL(positionAt({5, 0}), glm::vec3(5, 0, 2)); - BOOST_CHECK_EQUAL(positionAt({0, 5}), glm::vec3(0, 5, 3)); - BOOST_CHECK_EQUAL(positionAt({5, 5}), glm::vec3(5, 5, 4)); - - // Edge midpoints - BOOST_CHECK_EQUAL(positionAt({0, 2.5F}), glm::vec3(0, 2.5F, 2)); - BOOST_CHECK_EQUAL(positionAt({5, 2.5F}), glm::vec3(5, 2.5F, 3)); - BOOST_CHECK_EQUAL(positionAt({2.5F, 0}), glm::vec3(2.5F, 0, 1.5F)); - BOOST_CHECK_EQUAL(positionAt({2.5F, 5}), glm::vec3(2.5F, 5, 3.5F)); - - // Centre - BOOST_CHECK_EQUAL(positionAt({2.5F, 2.5F}), glm::vec3(2.5F, 2.5F, 2.5F)); -} - -using TestRayTracerData = std::tuple<glm::vec2, glm::vec2, glm::vec2::value_type, std::vector<glm::vec2>>; -BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1)) - -BOOST_DATA_TEST_CASE(raytracer, - boost::unit_test::data::make<TestRayTracerData>({ - {{1, 2}, {4, 5}, 4, - { - {0, 0}, - {0, 4}, - {4, 4}, - {4, 8}, - {8, 8}, - {8, 12}, - {12, 12}, - {12, 16}, - {12, 20}, - {16, 20}, - }}, - {{-1, -1}, {-4, -5}, 5, - { - {-5, -5}, - {-5, -10}, - {-10, -10}, - {-10, -15}, - {-15, -15}, - {-15, -20}, - {-20, -20}, - {-20, -25}, - }}, - }), - start, dir, scale, points) -{ - GeoData::RayTracer rt {start / scale, glm::normalize(dir)}; - for (const auto & point : points) { - BOOST_CHECK_CLOSE_VEC(point, rt.next() * scale); - } -} - -using TestRayData = std::tuple<glm::vec3, glm::vec3, glm::vec3>; -BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1)) - -BOOST_DATA_TEST_CASE(intersect_ray, - boost::unit_test::data::make<TestRayData>({ - {{-1, -1, 1.0}, {1, 1, 0}, {0, 0, 1}}, - {{-1, -1, 2.5}, {1, 1, 0}, {2.5F, 2.5F, 2.5F}}, - {{-20, -20, 2.5}, {1, 1, 0}, {2.5F, 2.5F, 2.5F}}, - // outside the map looking in - {{-205, -205, 4}, {1, 1, 0}, {5, 5, 4}}, - {{-205, 5, 4}, {1, 0, 0}, {5, 5, 4}}, - {{-205, 215, 4}, {1, -1, 0}, {5, 5, 4}}, - {{215, -205, 4}, {-1, 1, 0}, {5, 5, 4}}, - {{215, 5, 4}, {-1, 0, 0}, {5, 5, 4}}, - {{215, 215, 4}, {-1, -1, 0}, {5, 5, 4}}, - {{5, 215, 4}, {0, -1, 0}, {5, 5, 4}}, - {{5, -205, 4}, {0, 1, 0}, {5, 5, 4}}, - }), - start, dir, pos) -{ - // at(x,y) is index based - nodes[at(0, 0)].height = 1; - nodes[at(1, 0)].height = 2; - nodes[at(0, 1)].height = 3; - nodes[at(1, 1)].height = 4; - - const auto intersect = intersectRay({start, glm::normalize(dir)}); - - BOOST_CHECK_IF(has_intersect, intersect) { - BOOST_CHECK_CLOSE_VEC(*intersect, pos); - } -} - -auto xs = boost::unit_test::data::xrange(-20.F, 0.F, 0.6F), ys = boost::unit_test::data::xrange(-20.F, 0.F, 0.7F); -auto targetsx = boost::unit_test::data::xrange(0.2F, 4.9F, 1.3F), - targetsy = boost::unit_test::data::xrange(0.3F, 4.9F, 1.3F); -BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1)) - -BOOST_DATA_TEST_CASE(intersect_ray_many, xs * ys * targetsx * targetsy, x, y, targetx, targety) -{ - // at(x,y) is index based - nodes[at(0, 0)].height = 1; - nodes[at(1, 0)].height = 2; - nodes[at(0, 1)].height = 3; - nodes[at(1, 1)].height = 4; - - const glm::vec3 start {x, y, 10}; - const auto target {this->positionAt({targetx, targety})}; - const Ray ray {start, glm::normalize(target - start)}; - - BOOST_TEST_CONTEXT(ray) { - const auto intersect = intersectRay(ray); - - BOOST_CHECK_IF(has_intersect, intersect) { - BOOST_CHECK_CLOSE_VEC(*intersect, target); - } - } -} - -BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1)) - -BOOST_DATA_TEST_CASE(intersect_ray_miss, - boost::unit_test::data::make<Ray>({ - {{3, 3, 5}, {-1, -1, 0}}, - {{0, 0, 5}, {0, 0, 1}}, - {{0, 0, 5}, {0, 0, -1}}, - }), - ray) -{ - // at(x,y) is index based - nodes[at(0, 0)].height = 1; - nodes[at(1, 0)].height = 2; - nodes[at(0, 1)].height = 3; - nodes[at(1, 1)].height = 4; - - BOOST_REQUIRE(!intersectRay(ray)); -} - -BOOST_AUTO_TEST_SUITE_END() |